Welcome to NAB AFL Dream Team
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Quick Tips

  • Welcome to the 2013 NAB AFL Dream Team competition;
  • Register to play and start selecting your team immediately;
  • Use this Help & Game Information sections to get quick tips, all of the game rules and details, as well as the most frequently asked questions about the competition.

Welcome to NAB AFL Dream Team

  • Here you'll find all of the information you'll ever need about playing in the NAB AFL Dream Team competition. Get quick tips on how to use each area of the game, read through the detailed game information available here, as well as the Frequently Asked Questions area on the right (where available), providing answers to some of the most popular queries about the competition. You can also always contact us if you have any further questions and feedback.

Read all about it here

  • You can access help on any page by clicking the "Help & FAQ" button near the top of your screen. If you wish to learn all about this game, you can read through our comprehensive help and game information below, by selecting the appropriate section.
Game FAQs

Q: What is the NAB AFL Dream Team competition? A: NAB AFL Dream Team is a FREE fun and exciting interactive fantasy competition, the premise being simple. You'll get the opportunity to take part in the NAB AFL Dream Team AFL Season as Coach and selector by entering your very own "Dream team".

You select real players, and based on their real, actual performances each round, your team scores points according to each of your selected players' stats. Your team is then ranked against your friends/relatives within your own league/s and against players in your state, those that support the same team and everyone else playing in the NAB AFL Dream Team competition.

The NAB AFL Dream Team competition offers plenty of interactivity. Make the tough decisions as to who plays in your starting line-up and who sits on your bench, trade players, and lots more.

What's new in 2013 and key Dates
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Quick Tips

  • Check out the rule changes and read about all of the all-new features and changes in the 2013 competition;
  • Keep an eye on all of the 2013 key competition dates.

2013 Rule Changes

  • We've changed the squad selection structure of the game to better reflect the way the game is played and account for player availability. You'll now be selecting 6 Defenders, 8 Midfielders, 2 Rucks and 6 Forwards (from 7,6,2 and 7) for your Starting 22, with 2 reserves per position.
  • Name up to FOUR emergencies (up from three) to cover every position.
  • You'll now be able to make up to 2 trades per round in EVERY round of the 2013 season (total maximum of 44 trades). Unused trades will not accumulate - simply use up to 2 in any round that you need to trade!
  • BYE ROUNDS - 'Best 18' Scoring - to better-reflect the actual competition, during the multi-bye Rounds 11, 12 and 13, you'll score from your best 18 players only in any position, from your selected, on-field Starting 22. You'll still need to ensure that your best available players are in your starting 22 line-up.

League set-up and Re-generation

  • RE-CREATE YOUR 2012 LEAGUES - if you created a private or public league in Season 2012, you can now re-create and generate the same league and invite all of the other participants from your 2012 league/s at the click of a button! You can even elect who to invite and who to leave out.
  • We've made it even easier to invite your friends and connections to your head-to-head private leagues, by linking your Facebook and Twitter Accounts - during registration and from your Leagues page.
  • LIVE scoring in your automated Facebook and Twitter leagues against your connections, once you've linked your accounts.
  • Link your Gmail.com address book to find friends and contacts that you can invite your leagues instantly, with a single click of a button - no need to remember their email addresses and type them in manually.

Unlimited size Private Groups

  • In addition to being able to play in up to 5 head-to-head leagues of 18, you can now create or join up to THREE unlimited size Private Groups.
  • Create or join your office or club competition where you can have an unlimited number of entrants to compete against, based on total score.
  • simply click on the "Groups" tab from your Leagues page to get started, and follow the simple instructions to invite others or share your Group.

Intelligent Auto-Pick

  • Are you a casual Dream Team player? Don't have the time to research and select your team? Use Intelligent Auto-Pick and select your squad in under a minute!
  • Simply tell us the club you support, name your favourite players and any desired rookies from other clubs in the league, and Intelligent Auto-Pick will do the rest - to give you the most competitive team possible that can be afforded by the Dream Team salary cap.

The ALL-NEW AFL Match Day and Fantasy Elite games

  • AFL Match Day is simple to enter and play!
  • Starting with the 2013 AFL NAB Cup Grand Final and for selected, featured AFL matches during the season and Finals Series - simply pick 8 players from the featured match and name your Captain - no team or salary cap restrictions apply.
  • Setup unlimited size leagues with your mates and play for fantastic prizes.
  • We've built the AFL Fantasy Elite draft-style competition ground up - and in 2013, completely FREE to enter and play!
  • Take part in a league against your mates (or other random entrants) and you get to experience selecting a unique team against your fellow League competitors through a Draft - each AFL player in your league is available for selection once.
  • Customise your Fantasy Elite draft league in any way you like - set your league size, competition start date and season length, squad size, draft type, trading rules including player waiver systems, set your gameplay options and much more!
  • Play in a league they way YOU want to - your rules!

Even more Assistant Coach tweaks and features

  • We've tweaked and improved Assistant Coach even further for greater accuracy in 2013.
  • Even more sorting and look-up options, including all-important 'last 3 and 5 round averages'.
  • You'll soon be able to compare players side-by-side, including all Assistant Coach stats and projections - invaluable when making those trade decisions.

Plus a refreshed look and feel and plenty more - register or login now to explore the 2013 competition!

Season 2013 - Key dates
February 1, 2013
- Registrations open
March 22, 2013 (round 1)
- AFL Regular Season begins
- Partial Lockout - Adelaide v Essendon, Fremantle v West Coast
- Partial Lockout - Carlton v Richmond (1/3)
April 12, 2013 (round 3)
- Head-to-Head Leagues Competition begins
April 25, 2013 (round 5)
- Partial Lockout - Essendon v Collingwood, St Kilda v Sydney (2/3)
May 3, 2013 (round 6)
- Eliminator Competition begins
June 27, 2013 (round 14)
- Partial Lockout - West Coast v Essendon (3/3)
August 9, 2013 (round 20)
- Head-to-Head Leagues Finals Series begin
Partial Lockout Details
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Quick Tips

  • During selected early-start rounds in Season 2013, you'll be able to continue editing your team and starting line-up, even after the first match has been played out;
  • Partial Lockout will be in effect for rounds 1, 5 and 14.

The Partial Lockout

  • The Partial Lockout system has been introduced due to several early starts for selected AFL rounds, where all teams have not been announced prior to the start of the first game. The Partial Lockout system will ensure that you have sufficient time to review team lists for the Friday-Sunday matches (where announced), following the start of the first match on Thursdays or earlier, in rounds 1, 5 and 14 of the 2013 AFL Season.

How does the round 5 Partial Lockout system work?

  • The competition will go into a 'Partial Lockout' mode at the start of the Essendon v Collingwood game, at 2:40pm AEST on Thursday, April 25. Both this game and the second Thursday afternoon match between St Kilda and Sydney will be LOCKED OUT.
  • Once in Partial Lockout mode, any Essendon, Collingwood, St Kilda and Sydney players selected in your team will be 'locked in' - you'll no longer be able to select, substitute or trade them, or name them as Captain, Vice Captain or Emergencies.
  • Similarly, Essendon, Collingwood, St Kilda and Sydney players will no longer be able to be traded in.
  • You may continue to edit your team as usual with the remaining players and teams up until the start of the Friday evening match between Fremantle and Richmond, at 8:45pm AEST, April 26. The competition then goes into FULL LOCKOUT mode with the complete teams locked in. NO further team editing is possible.
  • If you have selected a Captain, Vice Captain and/or any Emergencies from your Essendon, Collingwood, St Kilda or Sydney players prior to the Thursday afternoon partial lockout, they can NO longer be de-selected or changed. If you did not, these options will remain available to you through to the full lockout on Friday evening, for players from the remaining 7 matches. Similarly if you plan to make trades and substitutions between 2:40pm on Thursday and Friday evening, you cannot make those changes with Essendon, Collingwood, St Kilda or Sydney players
  • REMEMBER, THE 'REVERSE CHANGES' OPTION WILL NOT BE AVAILABLE ONCE THE PARTIAL LOCKOUT IS IN EFFECT. TRADES AND CHANGES WILL NO LONGER BE REVERSIBLE ONCE THE GAME IS IN PARTIAL LOCKOUT MODE ON THURSDAY AFTERNOON.
Partial Lockout FAQs

Q: How do you determine the rounds where a Partial Lockout will be applied? A: Partial Lockouts are applied to rounds where there is an earlier start to the round, as opposed to the usual Friday evening. With AFL teams usually being announced on Thursday afternoons, the Partial Lockout allows you to continue to modify your starting line-up, even once the first match of the round is under way or has been played out.

Q: In which rounds over Season 2013 will there be a Partial Lockout? A: There will be Partial Lockouts in effect for rounds 1, 5 and 14 of the 2013 AFL Season.

Registration & your Profile
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Quick Tips

  • Register to play in the 2013 competition;
  • Login to play with your email and password at the top left of the screen from anywhere on the web site. Link your Facebook and/or Twitter account for one-click login;
  • Update your personal, login and social connection details at any time.

Register to play

  • You'll need to register and create your account and login.
  • Please Read through all of the Terms & Conditions and Terms of Use prior to registering.
  • Note that ONE registration is permitted and required to play.

Logging in

  • Enter your registered login email address and password in the login area near the top left of the screen.
  • Link your account with either or both Facebook and Twitter, for single click login using your Facebook/Twitter account login - you'll also get the benefit of instant sharing, playing against your Facebook contacts and everyone who you follow on Twitter, automatically - plus much more!

Login problems?

  • Ensure that "cookies" are enabled for your web browser.
  • If you've forgotten your password, click here to request a password reset. We'll send you an email to your registered email address with instructions on how to reset your password.
  • If you still experience problems logging in, you can always contact us for further assistance.

Updating and managing your registration

  • You can manage your registration by logging in and clicking on the 'SETTINGS' button near the top left of the screen.
  • Within the Settings/Your Profile section, you may change your login email address and password, update your personal details and social connections, change team and league names (only in certain instances), as well as opting out of email updates or cancelling your registration altogether.
Registration/login FAQs

Q: How many times can I enter? A: You may only register and enter each of the games ONCE. Anyone found to be registered more than once, or controlling more than one team in any one game at any stage of the competition, will face possible disqualification as indicated in the official game rules and terms of use.

Q: I am currently not an Australian resident. Can I still enter and play? A: You're more than welcome to participate in the games, even if you're not a resident of Australia. However, as outlined in the Terms and Conditions, only Australian residents may be eligible to win any prizes.

Q: I've forgotten my password, what can I do? A: Please click on the 'Lost password' link near the login panel to have a password reset link sent to you.

Q: I'm registered, but I'm having problems logging in. A: You must only login with the original email address that you have registered with. If you are unsure about your password, you can request a password reset by clicking here. We'll email you password reset instructions to your registered email address within a few minutes. Please check your Spam or Junk mail folder if it hasn't arrived in your inbox. If you don't receive our password reset email, then it's likely that you are using an incorrect email address or there’s an issue with your registration. If this is the case, please contact us, providing as much detail about your registration so that we may determine what may be at fault.

Q: I have a new email address. Can you change my login details? A: You can actually change your login details directly at the NAB AFL Dream Team web site. Simply login with your current details, and then click on the 'SETTINGS' button which can be found near the top left of the screen. You can change your login email and/or password there.

Q: Why can't I change my team name? A: You can only change your team name prior to the start of the next round (after registering). Once the next round is complete, you will no longer be able to change your team name.

Selecting your team
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Quick Tips

  • Select a complete team of 30 players;
  • You must select your squad based on the player limits for each of the FOUR positions (8 Defenders, 10 Midfielders, 4 Rucks and 8 Forwards);
  • players listed with two positions can be selected in either of those positions;
  • You'll need to select your team within the $9,139,000 salary cap.

Select your complete team

  • You must select a FULL team OF 30 players before the beginning of the next upcoming round in order to score points.
  • You'll not score any points if your team is incomplete and you'll not be entered in the public and private league games.
  • All players are available to all participants.

Selection restrictions

  • Every player from each of the 18 teams is available for selection. The only selection restrictions are:
    a) Your $9,139,000 salary cap (just like the real 2013 AFL salary cap); and
    b) You'll select the exact number of players required in each position from each of the FOUR position groups, which are:
    8 x Backs
    10 x Midfielders
    4 x Rucks
    8 x Forwards

  • These restrictions are automatically enforced so that they cannot be broken, and your selected team will always be valid.
  • You'll just need to make sure that you've selected and entered a complete squad.
Selecting your team FAQs

Q: How many players do I have to start with, and do I need to have that exact number? A: You MUST select 30 players in order to enter the NAB AFL Dream Team competition. From those 30, you'll then be able to choose which 22 are playing and therefore scoring points, as well as up to 4 emergencies from your reserves each round. Your team is already pre-arranged in a starting 22 format (6 Backs, 8 Centres, 2 Rucks, 6 Forwards), and you can simply substitute players to ensure your best 22 from your 30 man squad is selected. If you don't modify your team, the same starting line-up of 22 will be entered in the following team. You can edit teams at any time while a team is NOT in progress.

Q: What if I can't find a player in the game? A: You can use to the search box at the top right of the screen on any page to check whether the player is in the game. If you can't find them, please contact us and let us know.

Team editing & trades
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Quick Tips

  • Edit your starting line-up of 22 players prior to the start of each round by making trades and substitutions;
  • You can make unlimited trades on entry, then 2 per round for every round of the Season;
  • Select four emergencies to replace any non-scoring players on your starting line-up;
  • Name your captain (and vice captain as back-up) each round, to receive Double points.

Your team HQ

  • You can edit your entire team list while a round is not in progress. You can also view each player's scoring and performance breakdown, in team Stats view.
  • You need to select your starting line-up of 22 players (6 Backs, 8 Midfielders, 2 Rucks, 6 Forwards) and name up to 4 emergencies (to compensate for late changes) each round in order to compete.
  • Your starting 22 are automatically pre-arranged in the correct positional format.
  • You can substitute between the correct positions to ensure your best 22 are in your starting line-up.

Substitutions

  • Click the button to substitute the desired player OUT of your starting 22. Then, select a highlighted replacement from the two reserves in the matching position, or from any available dual position player/s with matching positions (if available), to complete your substitution.
  • DUAL POSITION PLAYER SUBSTITUTIONS - If you have 2 or more players selected in different positions, who were both available for selection in multiple, matching positions (e.g. you have a Defender who is listed as a Defender and Forward, and a Forward who is listed as a Defender and Forward), you're able to switch them around with a simple Substitution. A trade is not required.
  • If you have eligible dual position players, they will highlight when a Substitution button is clicked for a player (as will your eligible bench players in the same position).

Trades

  • You can make unlimited trades on your initial team entry. Your team will be locked in and entered at the start of the next upcoming round after you joined.
  • You'll then be able to trade up to a maximum of TWO players after the conclusion of each round for every round of the Season (maximum trades available is 44). Remember, trades do not accumulate if you don't use them and unused trades cannot be transferred from one round to the next. It's entirely your decision as to whether you use your 2 available trades each week.
  • Trades can be reversed right up until the lockout time each round.
  • Trading periods will generally be open for the entire week, up until the start of the next round's games.
  • DUAL POSITION PLAYER TRADES - You'll now have more flexibility with how you trade, by being able to move dual position players within your team during the trading process - without having to have a 'matching' dual position player in the other position. For example, you may:
    For example, you may:
    a) elect to trade out a Forward who is not a dual position player.
    b) If you have a Defender who is also a Forward, you may substitute them into the Forward spot left vacant by the player you elected to trade out.
    c) You'll now have a vacant Defender spot on your team.
    d) In effect, you are therefore trading out a Forward for trading in a Defender.

Captain & Vice Captain

  • Your captain scores double points. You should also select a vice captain, who will score double points ONLY if your captain is a late withdrawal or doesn't play for any reason.
  • You can change your captain and vice captain as often as you like prior to the start of each round.

Emergencies

  • Select up to FOUR emergencies. Emergencies from your reserves list will replace up to three non-scoring players in your starting line-up in matching positions only.
  • Where there are 2 emergencies are selected in one position and only one of these is required, the lowest scoring emergency will be used.
  • If no emergency is available for a 0-scoring player in a certain position, you'll not receive any points from that player.
  • Emergencies scoring 0 will not be considered the 'lowest-scoring' and will not be used.
  • Emergencies can simply be toggled on or off with a click of the Emergency button.

"Zero" scoring players

  • players who are actually named and in the starting 22 for any match AND score a 0 for any reason, will NOT be replaced by an emergency. Their 0 score will also have an effect on their value, being recorded as having played a game.

team & player value

  • Player pricing will also play a part in team selection and trading strategy, and your overall team value.
  • Each player's price will vary based on their most current performance from round to round. A rolling average is used to determine how a player's value changes and they must have played at least 3 games in order for their value to increase or decrease.
  • Your team value is determined based on the overall value of your selected players, plus any leftover amount in your salary cap.
Team editing & trades FAQs

Q: Why do some teams seem to have a larger salary cap/team worth than I do? What is the salary cap? A: Due to the variations in player prices each round, some teams rise in value, and sometimes it appears that they're over the salary cap. Every team starts with exactly the same salary cap value ($9,139,000).

Q: Can I use any of my trades during the league finals if I have some remaining? Do I get more trades during the finals? A: Each round, you'll have up to 2 trades available to use, including the league/s finals series.

Q: I have selected a player who has since become injured or dropped from the team. Can I replace him? A: You can modify your line-ups from your reserves list at any time while a round is NOT in progress. You'll also have a total of 2 trades available to you after each round has concluded.

Q: In the real game, player X has played as a back in the last 3 round of the real competition, yet you have him listed as a centre. Why? Can he be moved? A: Player positions were determined based on the position/s that each player has played in most frequently in the past. Some players can play very versatile roles in any given match/Season, therefore these players are selectable in multiple positions (although they can only be selected in ONE position, only ONCE per team). Players are locked in their positions at the beginning of the competition and no movement or changes will be made to keep the competition fair and equal throughout.

Q: I have player X my team who is a back and a forward. How come I can only select him as a forward? A: You can usually name a player only in the position that you selected them in. However, if, for example, you have a Forward on your team who is also listed as a Defender AND a Defender who is also listed as a Forward, you may SUBSTITUTE the two between positions, without costing you a trade. Please keep this in mind and select your team accordingly.

Q: I can't substitute a dual position player into their secondary position in my team? A: Dual position players can only be substituted with other dual position players only, as long as both their positions match. For instance, a dual position player listed as a FWD, MID can only be subbed with another player who is also listed as a FWD, MID.

Q: Can a dual position player who I've selected as an emergency cover a secondary position in my team? A: No. Dual position players selected as emergencies can replace the score of players in your team, in the matching position AND ONLY in the position where you have them selected in your team.

Q: A player in my team scored negative points. Is my emergency eligible to replace their score? A: Negative scores are counted as normal towards your team total. Negative scores are also doubled if a player that scores in the negative was selected as your Captain/Vice Captain.

Q: Why didn't my emergency player's points get added to my team? A: Emergency players can replace the score of a non-playing player in your team, in matching positions only, where selected in your team. If a player is a part of the Starting 22 and receives a score of 0 for any reason, they will not be replaced.

Q: How often do player's values change? A: In order for player values to change, a player must have played at least 3 games. Therefore you will see the first player price changes after the first 3 round of play and weekly thereafter.

Q: If a player in my team does not play, does their value change? A: players that don't play do not have their value change. A player must play in order for their value to change.

Q: What is the formula used to determine a player's change in value? A: We do not provide the specific player pricing formula, however it takes a rolling average from the last 3 games that a player has played. They must have scored points in at least 3 games in order for their value to change. This is then compared to their Season average from last year and previous performances (upon which the initial price was based on), in order to work out the change.

Leagues Competitions
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Quick Tips

  • Create or join up to FIVE public or private mini-leagues of 18, invite and play against friends, colleagues and/or relatives;
  • You'll play 'head-to-head' between rounds 3-19 and receive 4 points for a win in your league. The Finals Series follow for the Top 8 and 9th-16th during rounds 20-23 (the bottom two miss out on finals);
  • On initial team entry, be sure to field a complete team of 30 players prior to the next upcoming round's lockout in order to join and remain in your league/s;
  • Link your Facebook and/or Twitter accounts to play against all of your Facebook/Twitter contacts in your very own, 'all-in' Facebook & Twitter Leagues!
  • NEW FOR 2013 - Setup or join an unlimited-size group! You can now setup or join up to three Private Groups (in addition to your head-to-head leagues) where you can play against an unlimited number of participants, based on total score! Create or join your office or club league - simply click on the "Groups" tab from your Leagues page to get started!

The Head-to-Head Leagues competition in detail

  • You can create or join, and be a part of up to FIVE private or public mini-leagues with your single team entry. Your team will be entered in at least one private or public mini-league, where you'll compete 'head-to-head' against friends and relatives, or a small group of other participants in the competition.
  • Your league will have its own "fixture", where your team is matched up against other teams in that league each round.
  • You'll score a WIN and 4 points if you get a higher fantasy score than the team you "play" against (or 2 points for a draw). Your league ladder ranks your team based on your win/loss record and percentage.
  • The leagues head-to-head competitions get under way from round 3. Everyone in the league plays against each other once from rounds 3 to 19.
  • rounds 20-23 will comprise of a top 8 finals series, based around the real AFL finals system, to find the overall league premiers. 9th - 16th will also play off for the league's minor premiership. The bottom 2 teams miss out.
  • All 5 leagues that you may join will have their own fixture and finals.
  • Through the unique "Coaches Box" feature as part of your Activity Feed, you'll be able to communicate with your league competitors live.

IMPORTANT - Finalising and confirming League entry & incomplete Leagues

  • Teams are entered in leagues on a provisional basis. Leagues of 18 teams will be formed starting at the round 1 lockout and each round thereafter.
  • Your team must contain a complete list of 30 players at the upcoming round's lockout in order to remain in your league. Any incomplete teams at the time of lockout will be REMOVED from their league without notice and replaced permanently (applies to private and public leagues).
  • If you don't have anyone else in your league OR your league has less than 18 teams in it prior to the start of any round, then it will be merged with another, or filled with random teams and finalised. Anyone already in your league will remain there.
  • If joining the game after round 1, your team will still be a part of a league for the remainder of the Season, however you won't get the opportunity to play against every other team in your league.
  • You can leave/change between leagues at any time until your league's first lockout. Once leagues are finalised, you can no longer change, create or join new leagues.

Public Leagues

  • Creating a public league will allow you to invite anyone you like to your league.
  • Anyone who joins your league or obtains your unique league code will also have the ability to join and invite others to this league.
  • If you selected to join a public league, your entry will be placed in one automatically, at the completion of the next upcoming round, with publishing of results.

Private Leagues

  • If you create a private league, you'll be the only one who can invite others to this league (via the League page).
  • As 'Administrator', you'll also have the ability to REMOVE teams from your league.
  • Anyone joining a Private league is not able to invite others via the league page.

  • When using the automated league invite form on your league page to send invitations, your friends/relatives will be provided with a direct link to the registration page, and will be added to your league automatically upon successful registration.

NEW FOR 2013 - Unlimited size private Groups

  • In addition to being able to play in up to 5 head-to-head leagues of 20, you can now create or join up to THREE unlimited size Private Groups.
  • Create or join your office or club competition where you can have an unlimited number of entrants to compete against, based on total score.
  • simply click on the "Groups" tab from your Leagues page to get started, and follow the simple instructions to invite others or share your Group.

Setup your Facebook and Twitter leagues!

  • If you have a Facebook and/or Twitter account, you can now link it to your NAB AFL Dream Team entry.
  • In addition to all the benefits (unified login with your Facebook/Twitter credentials, sharing of data to your wall/followers, etc), you'll be able to setup your very own Facebook and/or Twitter leagues, which are in addition to your maximum 5 regular head-to-head leagues!
  • On linking your account, NAB AFL Dream Team will automatically setup your 'all in' Facebook and/or Twitter league.
  • You'll be ranked based on overall points against any of your Facebook/Twitter contacts who also play NAB AFL Dream Team and have linked their accounts.
  • In addition, you can automatically invite any of those not playing with a simple wall post or tweet directly from NAB AFL Dream Team - or invite them to one of your head-to-head leagues.
Leagues FAQs

Q: How I do create a league where I can compete against my friends? A: You can create a new league from your League page. After accessing your Leagues page, you can click on the 'Create/Join' button to create a new league, or join one that you've been invited to.

Q: How do I enter a new public league? A: To enter a new public league, you will need to create one. In your Leagues page, simply click on the 'Create/Join' button to create a new league. That league will then be merged with other teams after the publishing of the next round's stats.

Q: How do I leave a league? A: In your Leagues page, simply click on the 'leave' button to leave a league. Once your league has been finalised, you will not be able to leave that league. Please note that you must be in at least one league.

Q: I just joined. Why wasn't I added to a league, and where is the option to create one? A: Everyone who signs up to the NAB AFL Dream Team competition will be a part of a league. Look for the 'League' link and button in the game menu bar on the left to access your league.

Q: I've found out that all of my friends are in another league. How do I swap leagues so I can play against them? Can you move my team for me? A: If you've been invited into a league by email, then please follow the prompts in the email to join that league. If you have been provided specific league code, then simply click on the 'Create/Join' button and enter the code into the box provided. If you want to leave the league you are currently in, then click on the 'Leave' button and enter the code in the box provided. Please note, if your league was formed prior to the last round, then it would have been finalised and you can no longer change, create or join new leagues.

Q: Can I change the name of the league that I created? A: Your league name can only be changed prior to your league's first lockout, when your league is finalised and confirmed.

Q: The league that I was in is now different, or its name changed... Why? A: We may add teams or merge leagues where they don't attract enough competitors. All care will be taken to ensure that all original teams that you had in your league will still be there, in addition to new ones. Your league name may therefore change based on these movements.

Q: Why have people in my league been replaced with other random teams? A: Leagues are merged at the end of each round. Once a league is merged, no further changes can be made to that league and you can no longer change, create or join new leagues. Any team/s in your league that did not have a complete team selected prior to the start of the last round are replaced with other teams.

Q: Why have I been removed from my league? And why can't I rejoin it? A: If you did not have a complete team selected prior to the start of the last round, then your team would have been replaced with another random, complete team. As leagues are finalised each round, you can no longer join that league. Alternatively, if you were entered in a Private league, the league's creator may have removed your team before the league was finalised.

Q: Why can't I join a new league? A: Leagues are merged and finalised at the end of each round. Once a league is finalised, you can no longer change, create or join new leagues.

Q: Why can't I invite people into my league? A: If you have been invited into a Private League, then only the league's creator has the ability to invite more people into that league from their Leagues page.

Q: Can I remove people from my league? A: If you were the Private League creator, you will have the option to remove people from your league.

Q: My friend wants to join my league but can't, why? A: If your league was created before the last round, then it would have been finalised and unfortunately no further people can enter. If your league has yet to be finalised, then please check that you have provided the correct league code to the person you want to join your league, or that you have entered the correct email address in the invite box in your Leagues page.

Q: It says I can be in up to 5 different leagues, why can't I join any more leagues? A: You can only join up to 5 different leagues prior to the start of the next round (after registering). Once your league is finalised at the end of the round, you can no longer change, create or join new leagues.

Q: Does the actual competition begin in round 3? A: No, the competition kicks off as usual with round 1. The league games will operate from rounds 3-19, so that each of the 18 teams will play against each other once. Rounds 20-23 will consist of a Finals series for the top 8 and 9th-16th teams, based around the real AFL finals elimination system.

If registering prior to the start of the Season, in order for your team to be in the running for major Season prizes, it's very important that you select and enter it prior to the start of the Season. Your team will be ranked in the overall competition from round 1 and score points as usual for all 23 rounds of the NAB AFL Dream Team.

Point Scoring
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Quick Tips

  • You'll score points based on actual player performances from your selected starting 22 line-up and any emergencies if required;
  • You receive double points from your Captain (or vice captain if your captain doesn’t play).

How you'll score points

  • Your NAB AFL Dream Team squad is awarded points based on the real performances of the real players in each game, throughout the 23 round AFL home-and-away Season.
  • Points scored by your team each round are based on the performance of the starting line-up of your 22 players for each round, including up to 4 selected emergencies to replace up to 4 players in your starting 22 in matching positions who don't play that round.
  • The remaining players on your reserves list don't score. .

Club Byes and 'Best 18' scoring in 2013

  • There will be three rounds (11, 12 & 13) in 2013 where six teams will have a bye in each round.
  • To better-reflect the actual competition, you'll score from your best 18 players only (therefore your Best 18 scores) in any position, from your selected, on-field Starting 22. You'll still need to ensure that your best available players are in your starting 22 line-up.
  • During these three rounds, you'll simply need to manage your team as you normally would - select, trade and set your Starting 22 with as many 'non-bye' players as possible in your starting 22 line-up. Remember, it's the Best 18 from your Starting 22, and does not include your bench as per any other week.
  • If you have further available players in any position during these multi-bye rounds, you may set Emergencies for those positions as usual. Emergencies will continue to replace non-starting players in your Starting 22 with the usual rules, in the same position (including any 'bye' player that you may have left in your Starting 22) and their score will only count if it is in your Best 18.
  • Set a Captain (and Vice Captain) as you normally would for double points. If your Captain's doubled score is NOT in your Best 18 scores, then their points will not count - you simply get your Best 18 scores only. Similarly, if your Captain's doubled-score is NOT in your Best 18 scores, you do NOT automatically receive double points from your Vice Captain - your Vice Captain only receives double points as per any other round, if your Captain does not play for any reason.
  • You'll not receive any points from players whose team/s have a bye, and don't play in any of the multi-bye rounds.

Emergency player scoring

  • Selected emergencies will replace any non-starting player in matching positions only.
  • Where there's more than one emergency available in a certain position and only one is required, the lowest scoring emergency will be used.
  • If you have a 0 scoring player in a certain position and don't have an emergency selected in that position, you'll not score any points for that player.
  • players who are actually named and in the starting 22 for any match AND score a 0 for any reason, will NOT be replaced by an emergency. Their 0 score will also have an effect on their value, being recorded as having played a game.

Live and final scores

  • While live scoring for your team and your league's opponents and participants will be available during the round, scores and rankings are usually updated, confirmed and finalised within a few hours of the last game of the round.
  • In certain circumstances, due to the complexities involved in the large number of statistics that are provided and processed, delays may occur. Please allow up until 3:00pm AEST on the day following the completion of the round for scores to be processed.
  • Scores are final once completely processed, at which time the competition will be re-opened for team editing for the following round.
Point Scoring - NAB AFL Dream Team
Stat Description Points Awarded/Deducted
Kick 3 Points
Handball 2 Points
Mark 3 Points
Tackle 4 Points
Free Kick For 1 Point
Free Kick Against -3 Points
Hitout 1 Point
Goal 6 Points
Behind 1 Point


Point Scoring FAQs

Q: Why has my score changed after lockout? A: Any live or end-of-game scoring provided during the round should be treated as tentative and indicative only. Once the stats are reviewed at the end of the round, player scores may change slightly when the official results are published.

Q: Why is my score incorrect? A: It's possible you may have made changes to your line-up. Please refer to the 'How your team scored' column to the right of your team, to view your team's scoring breakdown from the past round.

Q: If I have two emergencies selected in the same position who both score, which score is added to my team to replace a non-playing player? A: The lowest scoring emergency is always used. Please note, emergencies that score greater than 0 are only used to replace the score of a non-playing player in your team.

Q: What happens if both my Captain and Vice Captain don't play? A: Unfortunately in this instance, you will miss out on double points for a player in your team. Any emergency covering a non-starting Captain/Vice-Captain does not receive double points.

Eliminator
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Quick Tips

  • Be one of the first 262,144 entrants with a complete team to be eligible and entered into NAB AFL Dream Team Eliminator;
  • Each week from round 6, you'll play head-to-head against another team, based on the past round's rankings;
  • Win and you proceed to the next round; lose and your team is instantly eliminated. Can you make it all the way to round 23?

What is Eliminator?

  • NAB AFL Dream Team Eliminator is a 'League of Champions' knockout competition.
  • If you've registered in time, from round 6 your team will be matched up with another team (based on your previous round ranking), and play-off head-to-head.
  • WIN your match and proceed to the next round - LOSE and it's the end of the road, with your team being eliminated.
  • Only the first 262,144 complete teams entered in the overall NAB AFL Dream Team will compete in the league of champions Eliminator competition.

How Eliminator works

  • Each eligible entry will receive a ranking based on their weekly team score at the completion of round 5;
  • Each team in the top 131,072 entries will be matched up against another team in the next 131,072 entries;
  • In round 6, these teams will be matched up and play 'head-to-head' against one another, the winner being the team that scores the most points for the round;
  • The winning teams proceed to the next round, losing teams are eliminated and take no further part in the Eliminator competition;
  • The process is repeated with all remaining teams for the remainder of the Season, until there are 2 teams remaining in round 23. The higher-scoring of the two teams in round 23 will be deemed the Eliminator winner;
Eliminator FAQs

Q: How do I know if my team is entered? A: Keep an eye on the Eliminator competition page. The status of your entry will be provided shortly after results have been processed for round 5.

Q: How do I know who I'll be playing in the next upcoming round? A: Your opponent is decided based on the rankings from the previous week in the overall competition. Your opponent's team will be announced here around Thursday prior to the upcoming round and you'll be able to view their full team (as of last round) and past record. If you make it to the final 64, a complete fixture of all participating teams will be made available.

Site Rankings and Leaderboards
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Quick Tips

  • Your single entry is automatically entered in your supported club's league, your state of origin league, as well as the overall competition;
  • Click on any team name from anywhere on the rankings pages to view their complete and current player line-up, and their performance summary so far for the Season.

One game - multiple competitions

  • Your single team entry is automatically entered in several different competitions and site-wide 'leagues'.
  • You'll also be entered in a competition and rankings against all other supporters of your club, as well as everyone else playing from your state of origin.
  • The Season 2013 rankings page provides you with the top overall rankings, which you can sort by overall score or the past round only.
  • You'll also be able to view the top rankings for any club's supporters or state of origin league.
  • You can check back and view how the overall rankings stood for any previously completed round.

Competing teams

  • Once the NAB AFL Dream Team competition is under way, click on any team name wherever their entry appears throughout the competition (rankings, your mini-Leagues, etc) to see exactly who they had in their squad in previous rounds and how well they are performing.

Supporter vs Supporter, State vs State, League vs League

  • You'll find tables that rank the various clubs and states - based on the average scores of entrants in each of the state and club leagues, you can check out where your state and club is ranked against the rest.
  • At the bottom of the page you'll find a listing of the top 20 best performing private and public leagues in the competition.
Rankings FAQs

Q. How do I view the top teams from my state? Can I see who is coming first in my supported club league? A. Simply select your state from the drop-down menu at the top of the rankings page, or click on your state in the 'State of Origin Rankings' table. You can do the same for your club's supporters rankings.

The Stats Centre
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Quick Tips

  • The comprehensive NAB AFL Dream Team Stats Centre provides you with all of the AFL player information you'll need to make informed trades and selections;
  • View and sort player rankings by past performances, team, positions and more.
  • View Season-to-date or any previous round's stats;
  • Check out the Market Watch for an up-to-date list of the most popular and most improved players, as well as those who've dropped in form.

All the stats

  • The NAB AFL Dream Team Stats Centre offers several comprehensive features and facilities that will help you with your initial team selection, as well as further substitution and drafting decisions throughout the competition.

Player rankings

  • Comprehensive and sortable lists of player stats, data and additional information.
  • You can view player stats up to any round of the competition, check out their weekly scoring, and sorting by their club or position.
  • You can view summarised, standard player rankings, or click on "Stats view" for a comprehensive, sortable list of all stats and fantasy scores used in the competition for each player..
  • You may add any player to your "watchlist" and keep an eye on their performance from your team page.

Player Profiles

  • Click on a player's name from anywhere on the web site, or use our extensive player search facility.
  • Comprehensive in-game statistics summary and graphs for every player in the NAB AFL Dream Team, round-by-round.

Market Watch

  • Market Watch provides a top 20 players listing of the most popular players, as selected by all participants in NAB AFL Dream Team.
  • You'll also find a list of the most improved players in the competition, as well as those going through a scoring form slump.
  • You can view the Market Watch lists sorted for the Season-to-date, or the last team only.
Stats Centre FAQs

Q. Can I view the highest-scoring players from a certain team or in a certain position? Can I see who scored highest in the last round only? A. You can sort the players by team, position and scores up to any previously completed round, from the drop-down menus near the top of the Stats Centre page. This will display players sorted by their Season-to-date scoring. Simply click on the 'round totals' tab to re-sort the players by their last round score only, in your selected grouping.

Contact Us
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Contact us below
If you have general questions, feedback, or specific questions and enquiries regarding the games, the NAB AFL Dream Team wants to hear from you! Simply fill in the form below, and we will be sure to respond within the next 24 hours to all technical-related queries!
(Note: If you have a general question, please check our constantly updated Game Information and Frequently Asked Questions, by following the links above, to see if it has been answered already).
Your Full Name:
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Enquiry Type:
Please enter your comments/enquiry below:

 
Before you send your query

The NAB AFL Dream Team competition receives hundreds of emails on a weekly basis. To ensure that we can provide the best and quickest possible service to all genuine support queries, please read through the help & game info section and frequently asked questions sections by clicking on the links above, to ensure your question has not already been answered.

NAB AFL Dream Team - Terms & Conditions
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Note - If you are a prize winner in the 2013 promotion, our promotion partner, Salmat Digital, will be in contact with you to confirm your details.

2013 NAB AFL DREAM TEAM PROMOTION

TERMS AND CONDITIONS OF ENTRY

  1. Information on how to enter and prizes form part of these conditions. Entry into this Promotion is deemed acceptance of the conditions of entry.
  2. The Promoter is Telstra Corporation Limited (ABN 33 051 775 556) of Level 3, 400 George Street, Sydney, NSW 2000 ("Promoter").
  3. The 2013 Dream Team Game Official Rules ("Rules") apply to this Promotion, except to the extent of any inconsistency with these terms. The Rules are available at www.afl.com.au ("Website").
  4. The Promotion commences at 12.01 am Australian Eastern Daylight Savings Time ("AEDST") on Friday 1 February 2013 and closes at 11.59 pm Australian Eastern Standard Time ("AEST") on 1 September 2013 ("Promotion Period"), and will cover each of the 23 rounds of fixtures in the 2013 Australian Football League Premiership season ("Rounds"), as notified on www.afl.com.au, concluding at the end of Round 23.
  5. Entry in this Promotion is open to all Australian residents who are eligible to participate in the 2013 AFL Dream Team Game ("Game") on the Website as specified in the Rules ("Eligible Entrants"). Management, employees and contractors of the Promoter, the AFL, all AFL official clubs, Vapormedia Pty Ltd and, their agencies and other firms or companies associated with this Promotion (including suppliers of prizes), and their immediate families are not eligible to enter.
  6. To enter and be eligible to win, Eligible Entrants must, during the Promotion Period, register to participate in the Game on the Website in accordance with the Rules and agree to enter this Promotion ("Eligible Entry").
  7. Only one Eligible Entry per Eligible Entrant (and per email address supplied) will be accepted. Eligible Entrants may also choose to participate in private or public leagues, which will not affect their score calculation in any way.
  8. Eligible Entrants will score points based upon their selected players in each Round in which they participate as set out in the Rules. Points will be awarded for each performance statistic attributed to that player during the Round, as set out in the Rules. The Promoter's decision is final and no correspondence will be entered into. If any required Prize Draws fall on a public holiday, the draw will take place on the following business day at the same place and time of day as originally scheduled.

Weekly Prizes

  1. Weekly Prize Winners will be determined at 12:00 noon on the Tuesday after the completion of each Round ("Weekly Prize Judging").
  2. Judging of the Weekly Prize Winners (as opposed to the points to be awarded under the Rules) will take place at 107/425 Docklands Drive, Docklands VIC 3008 ("Weekly Judging Location") and will be conducted by a representative of Vapormedia Pty Ltd ("Vapormedia") on behalf of the Promoter. The Judge's decision is final and no correspondence will be entered into.
  3. The Judging Dates (as applicable) and dates for publication of winner details for each of the Weekly Prizes are as follows:
WEEK / ROUND JUDGING DATE (2013) WEBSITE ANNOUNCEMENTS
(2013)
1 Tuesday April 2nd Tuesday April 9th
2 Tuesday April 9th Tuesday April 16th
3 Tuesday April 16th Tuesday April 23rd
4 Tuesday April 23rd Tuesday April 30th
5 Tuesday April 30th Tuesday May 7th
6 Tuesday May 7th Tuesday May 14th
7 Tuesday May 14th Tuesday May 21st
8 Tuesday May 21st Tuesday May 28th
9 Tuesday May 28th Tuesday June 4th
10 Tuesday June 4th Tuesday June 11th
11 Tuesday June 11th Tuesday June 18th
12 Tuesday June 18th Tuesday June 25th
13 Tuesday June 25th Tuesday July 2nd
14 Tuesday July 2nd Tuesday July 9th
15 Tuesday July 9th Tuesday July 16th
16 Tuesday July 16th Tuesday July 23rd
17 Tuesday July 23rd Tuesday July 30th
18 Tuesday July 30th Tuesday August 6th
19 Tuesday August 6th Tuesday August 13th
20 Tuesday August 13th Tuesday August 20th
21 Tuesday August 20th Tuesday August 27th
22 Tuesday August 27th Tuesday September 3rd
23 Tuesday September 3rd Tuesday September 10th

  1. From all Eligible Entries, the Eligible Entrant who has scored the most points and is ranked higher in each Round (calculated in accordance with the Rules) will receive from the Promoter a prize of 1 x double pass to the game of the winner's choice (excluding Anzac Day and Finals) valued at $60, 1 x AFL "Fantasy" Sherrin football valued at $84.50 and 1 x $50 Merchandise pack valued at $50. Each weekly prize is valued at AUD $194.50 (inc GST), each a ("Weekly Prize"). In the event of a tie between two (2) or more Eligible Participants for a position on the scoreboard after any Round (for a Round Ranking or an Overall Ranking) the Eligible Participant, from the tied Eligible Participants, who registered to participate in the Game on the Website first in time will be ranked higher.
  2. An Eligible Entrant can only receive one Weekly Prize during the Promotion Period. If an Eligible Entrant has scored the most points in a Round more than once during the Promotion Period, the Weekly Prize Winner will be the Eligible Entrant who had the second highest score for the same Round (and who had not previously won a Weekly Prize).
  3. The total value of the Weekly Prize pool is to $4,473.50 (inc GST).
  4. Weekly Prize Winners will be notified of their prize in writing within 2 days from the judging date. Weekly Prize Winners' details will be published on the Website on the publication date for that Round specified in paragraph 11.
  5. Weekly Prizes will be distributed within 14 days of the corresponding Weekly Prize Judging.
  6. If a Weekly Prize is not claimed by 12:00 noon AEDST/AEST on Tuesday 13th August 2013, the Eligible Entrant with an Eligible Entry who had the second highest score for the same Round (and who had not previously won a Weekly Prize) will receive that Weekly Prize ("Subsequent Weekly Prize Winner"). In the event of a tie between two (2) or more Eligible Participants for a position on the scoreboard after any Round (for a Round Ranking or an Overall Ranking) the Eligible Participant, from the tied Eligible Participants, who registered to participate in the Game on the Website first in time will be ranked higher.
  7. The Subsequent Weekly Prize Winner will be notified of their prize in writing within 2 days of the judging, and their name will be published on the Website on the following Tuesday.
    The weekly prize of double pass is valid y for the 2013 season only. Winners from round 20 – 23 will receive a substitute prize of equal value for example a double pass to a game of the winner's choice for the 2014 season.

Early League Creation Prize

  1. All Eligible Entrants who completed an Eligible Entry and who created a League that is filled before 7.40pm AEDST on Friday 1 February 2013 will be entered into the draw for the Early League Creation Prize, whether or not the Eligible Entrant was a Weekly Prize winner.
  2. A computerised draw for the Early League Creation Prize will take place at 11:00am AEST on Thursday 7 February 2013 ("Draw Date") at Salmat Digital, Level 2, 116 Miller Street, North Sydney NSW ("Early League Creation Draw Location").
  3. Eligible Entrants will receive one Eligible Entry for each new League they create that is filled prior to Friday 1 February 2013 at 7:40pm AEDST. Eligible Entrants may have multiple entries in the draw, based on each different league created but must use different players for each new League they create.
  4. The first Eligible Entry drawn will receive from the Promoter a an experience package where the winner will meet with an AFL Player & Champion Data expert to assist with picking your ultimate Fantasy Team for the Fantasy Match Day Promotion, which commences on 9th March 2013 valued at AUD $3,899.32 (inc GST), ("Early League Creation Prize").
  5. The Winner will be notified within 2 days of the draw. The winner will be notified of their prize in writing and their name will be published on the Website and in The Australian on Tuesday 12 February 2013.
  6. The total Early League Creation Prize pool value is $3,899.32 (inc GST).
  7. In the event that an Early League Creation Prize has not been claimed by 12:00 pm AEST on Thursday 21 February 2013, and the original winner was not from Western Australia, a computerised re-draw for the Prize will take place at 12:00pm AEST on Friday 22 February 2013 ("Re-Draw Date") at the Early League Creation Draw Location, subject to any directions given by State and Territory gaming departments. The re-draw Early League Creation Prize winner will be notified in writing within two days of the draw, and their name will be published on the Website and in The Australian on Thursday 28 February 2013.
  8. If the original winner of an Early League Creation Prize is a resident of Western Australia, the Promoter will hold the unclaimed Prize for 35 days from the draw date and, in the event it has not been claimed by that date, the Promoter will seek directions from the Western Australia Department of Racing, Gaming and Liquor.

Major Prize

  1. The Major Prize Winner of the Promotion will be determined at 12.00 noon AEST on Tuesday 3 September 2013 ("Major Prize Judging").
  2. Judging of the Major Prize Winners (as opposed to the points to be awarded under the Rules) will take place at 107/425 Docklands Drive, Docklands VIC 3008 ("Major Prize Judging Location") and will be conducted by a representative of Vapormedia Pty Ltd ("Vapormedia") on behalf of the Promoter. All Eligible Entrants will be considered in the judging for the Major Prize, whether or not the Eligible Entrant was a Weekly Prize winner or an Early League Creation winner. The Judge's decision is final and no correspondence will be entered into.
  3. From all Eligible Entries, the Eligible Entrant who the Judge determines has scored the most points and is ranked higher (calculated in accordance with the Rules), taking into account all scores for all Rounds during the Promotion Period ("Major Prize Winner"), will receive from the Promoter 1 x double pass for the "Ultimate Grand Final Day" in 2013, consisting of 2 x tickets to the North Melbourne Grand Final Breakfast (for the winner and 1 companion), 2 x Reserved seats for the Grand Final game, access to on-ground to watch the Grand Final sprint and entry into the AFL Centre Square for the post-game party for the winner and 1 companion ("Major Prize") and 1 x sum payment of $50,000 which will be awarded by The Promoter in the form of a cheque or direct bank transfer to the winner's nominated bank account.. The Grand Final Event takes place on September 28th 2013.Total Major Prize valued at up to $52,990 (inc GST) depending on the winner's location. In the event of a tie between two (2) or more Eligible Participants for a position on the scoreboard after any Round (for a Round Ranking or an Overall Ranking) the Eligible Participant, from the tied Eligible Participants, who registered to participate in the Game on the Website first in time will be ranked higher.
  4. The total value of the Major Prize pool is up to $52,990.00 (inc GST).
  5. The Major Prize Winner will be notified within 2 days of the judging. The winner will be notified of their prize in writing and their name will be published in The Australian and on the Website on Tuesday 11 September 2013. The Promoter will make every reasonable attempt and effort to contact the winner.
  6. In the event that the Major Prize is not claimed by 12.00 noon AEDST on Tuesday 18 September 2013, the Eligible Entrant who had the second highest score (calculated in accordance with the Rules), taking into account all scores for all Rounds during the Promotion Period will receive the Major Prize ("Subsequent Major Prize Winner").In the event of a tie between two (2) or more Eligible Participants for a position on the scoreboard after any Round (for a Round Ranking or an Overall Ranking) the Eligible Participant, from the tied Eligible Participants, who registered to participate in the Game on the Website first in time will be ranked higher.
  7. The Subsequent Major Prize Winner will be notified within 2 days. The winner will be notified of their prize in writing and their name will be published in The Australian and on the Website on Monday 24 September 2013.

Eliminator Prize

  1. The first 262,144 Entrants who complete an Eligible Entry will be eligible to compete for the Eliminator Prize ("Eligible Eliminator Entrant"), commencing in Round 6 of the 2013 AFL season and concluding in Round 23 ("Eliminator Competition").
  2. The Eliminator Competition will be conducted as follows:
      1. each Eliminator Eligible Entrant will receive a ranking based on their Team's score at the completion of Round 5, with the highest score ranked number 1, to the lowest score ranked 262,144;
      2. each Eliminator Eligible Entrant in the top 131,072 rankings will be randomly matched up against another Eliminator Eligible Entrant in the next 131,072 rankings;
      3. in Round 6, Eliminator Eligible Entrants will participate in the Game "head-to-head", with the Eliminator Eligible Entrant that scores the most points for that Round (in accordance with the Rules) progressing to the next Round to be matched against another winning Eliminator Eligible Entrant for the next Round. In the event, that there is a tie between the final two Eliminator Eligible Entrants, the Eliminator Eligible Entrant with the highest ranking will progress to the next Round. Losing Eliminator Eligible Entrants will be eliminated from the Eliminator Competition;
      4. the same process as set out in (c) above will be repeated for each of the remaining Rounds, until there are only two Eliminator Eligible Entrants remaining in Round 23;
      5. out of the two Eliminator Eligible Entrants left in Round 23, the Eliminator Eligible Entrant that scores the most points for that Round (in accordance with the Rules) will receive from the Promoter the Eliminator Prize ("Eliminator Prize Winner"). In the event, that there is a tie between the final two Eliminator Eligible Entrants, the Eliminator Eligible Entrant with the highest ranking will progress to the next Round.
  3. In the event that there are fewer than the required number of Eligible Eliminator Entrants, Eligible Eliminator Entrants who are not matched up against another Eligible Eliminator Entrant in a Round will have a "bye" for that Round and will automatically progress to the next Round.
  4. The Eliminator Prize consists of 1 x double pass to the game of the winner's choice (excluding Anzac Day and Finals) valued at $60, 1 x AFL "Fantasy" Sherrin football valued at $84.50 and 1 x $50 Merchandise pack valued at $50 ("Eliminator Prize").
  5. The total Eliminator Prize pool is valued at $194.50 (inc GST).
  6. Judging for the Eliminator Prize will take place at 12.00 noon on Tuesday 3 September 2013 ("Eliminator Prize Judging") at the Judging Location.
  7. Judging of the Eliminator Prize Winner (as opposed to the points to be awarded under the Rules) will take place at 107/425 Docklands Drive, Docklands VIC 3008 ("Eliminator Judging Location") and will be conducted by a representative of Vapormedia Pty Ltd ("Vapormedia") on behalf of the Promoter. The Judge's decision is final and no correspondence will be entered into.
  8. The Eliminator Prize Winner will be notified within 2 days of the draw. The winner will be notified of their prize in writing and their name will be published in The Australian and on the Website on Tuesday 11 September 2013.
  9. If the Eliminator Prize is not claimed by 12.00 noon AEDST on Tuesday 18 September the Eliminator Eligible Entrant who was matched against the Eliminator Prize Winner in Round 23 will be the winner ("Subsequent Elimination Prize Winner").
    The Subsequent Eliminator Prize Winner will be notified within 2 days of the draw. The winner will be notified of their prize in writing and their name will be published in The Australian and on the Website on Monday 24 September 2013.

    The prize of double pass is valid for the 2013 season only. Subsequent Winners will be offered a substitute prize of equal value, for example a double pass to a game of the winner's choice for the 2014 season, if they are unable to attend a game before the end of 2013 season.

Top Weekly Scorer Season Prize

  1. The Top Weekly Scorer Season Prize Winner of the Promotion will be determined at 12.00 noon AEST on Tuesday 3 September 2013 ("Top Weekly Scorer Season Prize Judging").
  2. Judging of the Top Weekly Scorer Season Prize Winner (as opposed to the points to be awarded under the Rules) will take place at 107/425 Docklands Drive, Docklands VIC 3008 ("Top Weekly Scorer Season Judging Location") and will be conducted by a representative of Vapormedia Pty Ltd ("Vapormedia") on behalf of the Promoter. The Judge's decision is final and no correspondence will be entered into.
  3. From all Weekly Prize Winners, the Weekly Prize Winner who, as determined by the Judge, has scored the most points in their winning Round during the entire Promotion Period ("Top Weekly Scorer Season Prize Winner"), will receive from the Promoter 1 x double pass for the "Ultimate Grand Final Day" in 2013, consisting of 2 x tickets to the North Melbourne Grand Final Breakfast (for the winner and 1 companion), 2 x Reserved seats for the Grand Final game, access to on-ground to watch the Grand Final sprint and entry into the AFL Centre Square for the post-game party for the winner and 1 companion valued at up to AU$2,990.00 (inc GST), the ("Top Weekly Scorer Season Prize"). The Grand Final Event takes place on September 29th 2013
  4. In the event of a tie-break (where more than one Weekly Prize Winner has scored the same highest number of points in their respective winning Round ("Equal Top Weekly Season Scorers"), the Equal Top Weekly Season Scorer whose second highest score in a single Round (taking into account all scores for all Rounds during the Promotion Period) is the highest will receive from the Promoter the Top Weekly Scorer Season Prize. In the event of a further tie-break (where more than one Weekly Prize Winner has scored the same number of points in their second highest number score), the Equal Top Weekly Season Scorer whose third highest score in a single Round (taking into account all scores for all Rounds during the Promotion Period) is the highest will receive from the Promoter the Top Weekly Scorer Season Prize. This process will continue until a single winner is determined. For the avoidance of doubt, only one Eligible Entrant will receive the Top Weekly Scorer Season Prize.
  5. The Weekly Prize Winners are also eligible for the Top Weekly Scorer Season Prize.
  6. The total value of the Top Weekly Scorer Season Prize pool is up to AU$2,990.00(inc GST).
  7. The Top Weekly Scorer Season Prize Winner will be notified within 2 days of the judging. The winner will be notified of their prize in writing and their name will be published in The Australian and on the Website on Tuesday 11 September 2013.
  8. In the event that the Top Weekly Scorer Season Prize is not claimed by 12.00 noon AEDST on Tuesday 18 September the Eligible Entrant who had the second highest score in a Round (calculated in accordance with the Rules), taking into account all scores for all Rounds during the Promotion Period, and taking into account the tie-breaker process under clause 47, will receive the Top Weekly Scorer Season Prize ("Subsequent Top Weekly Scorer Season Prize Winner").
  9. The Subsequent Top Weekly Scorer Season Prize Winner will be notified within 2 days from the judging. The winner will be notified of their prize in writing and their name will be published in The Australian and on the Website on Monday 24 September 2013.

Minors

  1. If an entrant is under 18 years, they must have their parent or guardian's consent to enter this promotion. The Promoter reserves the right to request this consent in writing.
  2. If a prize winner is under the age of 18 years, the prize may be awarded to their parent or legal guardian on behalf of the winner (Promoter's discretion).
  3. Minors may use the prize, but they must have consent from their parent or legal guardian (which the Promoter may request in writing).
  4. The Weekly Prize Winners, Early League Creation Prize Winners, Major Prize Winner, Eliminator Prize Winner and the Top Weekly Scorer Season Prize Winner ("each a Prize Winner") (and their parents or legal guardians if they are under 18 years of age) may be required to sign a release and indemnity form in favour of the Promoter and return the document to the Promoter prior to taking their prizes.
  5. A parental or guardian consent referred to in these terms must:
      1. consent to the matters referred to in these terms and conditions; and
      2. include the words "in consideration of Telstra agreeing to admit the entrant into this Promotion, [name of Parent or Guardian] agrees to be bound by the terms of entry into the Promotion".

General

  1. The total Prize pool value is up to $64,547.32 (including GST).
  2. Salmat Digital, on behalf of the Promoter is collecting the entrant's personal information for the purpose of conducting and promoting this competition (including but not limited to determining and notifying winners). The entrant's personal information may be disclosed to Salmat Digital for this purpose. If you are not willing for this to occur you cannot participate in the Promotion.
  3. Prizes are not transferable or exchangeable and are not redeemable for cash, except for All other costs associated with a prize including, but not limited to flights, accommodation and transfers to the AFL matches including the Grand Final in Melbourne are the responsibility of the Prize Winners and their guests.
  4. Standard ticket terms and conditions apply for the use of the AFL tickets and may be subject to change. The terms and conditions which apply to the tickets at the time they are issued to the prize winners will prevail over these terms and conditions, to the extent of any inconsistency.
  5. The Prize Winners (and their parents or legal guardians if they are under 18 years of age) are required to sign a release and indemnity form in favour of the Promoter and return the document to the Promoter prior to taking their prizes.
  6. The Promoter shall not be liable for any prize that may be lost, stolen, forged, damaged or tampered with in any way before it reaches the winner.
  7. The Promoter accepts no responsibility for any variation in the value of a prize.
  8. If the Promoter is unable to provide a winner with the nominated prize, the Promoter reserves the right to supply an alternative prize of equal or greater monetary value to the nominated prize, subject to any written directions given by State or Territory gaming departments.
  9. The Promoter accepts no responsibility for any entries not received for any reason during the Promotion Period. Entries will be deemed to be accepted at the time of receipt by the Promoter. No responsibility will be taken for lost, late or misdirected entries. The Promoter is not responsible for technical difficulties with the entry mechanism and does not warrant that the entry mechanism will be available at all times.
  10. If, for any reason, the Game or this Promotion is not capable of running as planned, including due to infection by computer virus, bugs, tampering, unauthorised intervention, fraud, technical failure or any other causes beyond the control of the Promoter, which corrupt or affect the administration, security, fairness, integrity or proper conduct of this Promotion, the Promoter reserves the right in its sole discretion to take any action that may be available, subject to State and Territory regulations.
  11. Any entrant who, in the opinion of the Promoter, tampers or interferes with the entry mechanism in any way, or who does not properly comply with the entry process, will be ineligible to win.
  12. The judges' decision is final and binding and no correspondence will be entered into. Incomplete, illegible and incorrect entries or entries containing offensive or defamatory comments, or which breach any law or infringe any third party rights, including intellectual property rights, are not eligible to win.
  13. The Promoter reserves the right to disqualify entries in the event of non-compliance with these terms and conditions of entry. In the event there is a dispute concerning the conduct of the Promotion, the decision of the Promoter is final and binding on each entrant and no correspondence will be entered into.
  14. By entering the Promotion, the Eligible Entrant (and their parent or legal guardian if they are under 18 years of age) understands and agrees that the Promoter may use and disclose the information provided by the Eligible Entrant to the Promoter, and to the Promoter by Vapormedia on the terms and for the purposes (including marketing) set out in the Promoter's Privacy Statement available at www.telstra.com.au/privacy/ privacy_statement.html or by calling 1800 039 059, as if they were a customer of the Promoter. The Eligible Entrant (and their parent or legal guardian if they are under 18 years of age) agrees that the Promoter can continue to contact them even after this Promotion ends. If the Eligible Entrant would like to access or correct the personal information that the Promoter holds about the Eligible Entrant, or if the Eligible Entrant does not wish the information to be disclosed, the Eligible Entrant should advise the Promoter by phoning 1800 039 059.
  15. By entering into the Promotion, the entrant (or their parent or legal guardian if the Eligible Entrant is under the age of 18 years) agrees and acknowledges that:
      1. they may be contacted by the Promoter to provide comments about the competition and the Promoter (or an agent of the Promoter) may take photos of them;
      2. the Promoter may use such comments or photos (the "Materials") for the Promoter's future promotional and marketing purposes without further reference or compensation to them;
      3. the Promoter may duplicate, alter, adapt and utilise the Materials as the Promoter wishes at any time, anywhere, and by any means. The Promoter may license, authorise or otherwise transfer the rights in the Materials to others to do the same;
      4. they grant to the Promoter on creation of the Materials a royalty free, perpetual, exclusive and irrevocable licence to use the Materials for whatever purpose;
      5. they unconditionally and irrevocably consent to any act or omission that would otherwise infringe any of their moral rights in the Materials (as defined in Part IX of the Copyright Act 1968 (Cth)) and present and future rights of a similar nature conferred by statute anywhere in the world whether occurring before or after this consent is given ("Moral Rights");
      6. they waive all Moral Rights in the Materials that arise outside Australia; and
      7. they agree not to institute, maintain or support any claim or proceeding for infringement of their Moral Rights in the Materials.
  16. To the extent permitted by law, the Promoter shall not be liable for any loss or damage whatsoever (including but not limited to direct or indirect loss) or personal injury suffered or sustained in connection with this Promotion.
  17. The Promoter accepts no responsibility for any tax liabilities that may arise from winning the Prize.

Authorised by NSW permit numbers: LTPS/13/00354, ACT permit: TP 13/00273

NAB AFL Dream Team Schools - Terms & Conditions
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  1. Information on how to enter and prizes form part of these Conditions of Entry. Entry into this Promotion is deemed acceptance of these Conditions of Entry.
  2. The Promoter is Australian Football League (ABN 97 489 912 318) of 140 Harbour Esplanade, Docklands, VIC, 3008.
  3. The 2013 AFL Dream Team Game Official Rules ("Rules") apply to this Promotion, except to the extent of any inconsistency with these terms. The Rules are available at afl.virtualsports.com.au ("Website").
  4. The Promotion commences at 12.01am Australian Eastern Daylight-savings Time ("AEDT") on 1 February 2013 and closes at 11.59pm Australian Eastern Standard Time ("AEST") on 1 September 2013 ("Promotion Period"), and will cover each of the 23 rounds of fixtures in the 2013 AFL Premiership season ("Rounds"), as notified on www.afl.com.au.
  5. Entry in this Promotion is open to Australian school primary and secondary school students, who are eligible to participate in the 2013 AFL Dream Team for Schools Game ("Schools Game") on the Website ("Eligible Student Entrants"). Management, employees and contractors of the Promoter, the AFL, all AFL official clubs, Vapormedia Pty Ltd and , their agencies and other firms or companies associated with this Promotion (including suppliers of prizes), and their immediate families are not eligible to enter. Immediate family means any of the following: child or step-child (whether natural or by adoption), parent, step-parent, grandparent, step-grandparent, uncle, aunt, niece, nephew, brother, sister, step-brother, step-sister or first cousin
  6. To enter and be eligible to win, Eligible Student Entrants must, during the Promotion Period, participate in the Schools Game on the Website in accordance with the Rules and agree to enter this Promotion ("Eligible Schools Entry").
  7. Only one (1) Eligible Schools Entry per Eligible Student Entrant (as per email address supplied) will be accepted. Entrant rankings will appear on the Website, but this is only an indication of ranking for all entrants in the Schools Game and not of ranking for Eligible Student Entrants.
  8. Eligible Student Entrants will score points based upon their selected players in their Eligible Schools Entry for each Round in which they participate, commencing with Round 1 of the 2013 AFL Premiership Season on 22 March 2013. Points will be awarded for each performance statistic attributed to that player during the Round, as set out in the Rules. The Promoter's decision is final and no correspondence will be entered into.
  9. There are three (3) categories of prizes in this Promotion:
    1. A weekly national prize, distributed at the end of each Round ("Weekly Schools National Prize");
    2. A first place per State and mainland Territory, distributed at the end of the Promotion ("Schools State Prize");
    3. A major prize, be distributed at the end of the Promotion Period ("Schools Major Prize");
  10. Judging of the prizes (as opposed to the points to be awarded under the Rules) will be conducted by a representative of Vapormedia Pty Ltd ("Vapormedia") at Suite 107, 425 Docklands Drive, VIC 3008 ("Judging Location") on behalf of the Promoter. All Eligible Student Entrants will be considered in the judging for the Schools Major Prize and Schools State Prize.

Weekly Schools National Prize

  1. Weekly Schools National Prize winners will be determined at 12:00 noon on the Tuesday after the completion of each Round ("Weekly Prize Judging").
  2. From all Eligible Schools Entries, the Eligible Student Entrant nationally who has scored the most points in each Round between Rounds 1-19 (calculated in accordance with the Rules) ("Weekly Schools National Prize Winner") will receive from the Promoter an AFL leather football to the value of AUD $100.
  3. An Eligible Student Entrant can only receive one Weekly Schools National Prize during the Promotion Period. If an Eligible Student Entrant has scored the most points in a Round more than once during the Promotion Period, the Weekly Schools National Prize Winner will be the Eligible Student Entrant who had the second highest score for the same Round (and who had not previously won a Weekly Schools National Prize).
  4. The total value of the Weekly Schools National Prize pool is up to AUD $1900.
  5. Weekly Schools National Prize Winners will be notified by email, phone and mail on the Tuesday after each Round. Weekly Schools National Prize Winners' names will be published on the Website on the Tuesday after each Round.
  6. If a Weekly Prize is not claimed by 12:00 noon 1 December 2013, then the prize will be forfeited

Schools State Prize

  1. Subject to the winner of the Schools Major Prize, the Schools State Prize winners will be determined at the conclusion of Round 19 of the 2013 AFL Premiership Season at 12.00pm on 6 August 2013 ("Schools State Prize Judging").
  2. From all Eligible Schools Entries, the Eligible Student Entrant in each State and mainland Territory who has scored the most points (calculated in accordance with the Rules), taking into account all scores for Rounds 1-19 during the Promotion Period ("Schools State Prize Winner"), will receive from the Promoter:
    1. An AFL Club Store voucher, to the value of AUD $400
    2. AFL equipment awarded to their school, to the value of AUD $250.
  3. The total value of the Schools State Prize pool is up to AUD $5,200.
  4. The Schools State Prize winners will be notified by email, phone and mail on 6 August 2013.
  5. In the event that a Schools Sate Prize is not claimed by 12.00pm 1 December 2013, then the prize will be forfeited.

Schools Major Prize

  1. The Schools Major Prize Winner of the Promotion will be determined at 12.00pm on 3 September 2013 ("Schools Major Prize Judging").
  2. At the conclusion of Round 19 of the 2013 AFL Premiership Season, the eight (8) Schools State Prize Winners will be ranked from first to eighth based on their cumulative Game scores from Rounds 1-19 and entered into a four-week, head-to-head finals series, identical in structure to the 2013 AFL Finals Series, as set out on afl.com.au.
  3. From the eight (8) Schools State Prize Winners, the Eligible Student Entrant, having not been eliminated under the format of the finals series in Rounds 20, 21, 22 or 23 of the Promotion Period, who scores the most points (calculated in accordance with the Rules) in Round 23 of the Promotion Period ("Schools Major Prize Winner"), will receive from the Promoter:
    1. An iPad Mini, valued at a maximum of AUD $500;
    2. An AFL Club Store voucher, to the value of AUD $400
    3. AFL equipment awarded to their school, to the value of AUD $500.
  4. The total value of the Schools Major Prize pool is up to AUD $1,400.
  5. The Schools Major Prize winner will be notified by email, phone and mail on 3 September 2013 and their name will be published in The Australian and on the 11 September 2013.
  6. In the event that the Major Prize is not claimed by 12.00pm 1 December 2013, then the prize will be forfeited

Minors

  1. If a prize winner is under the age of 18 years, the prize will be awarded to their parent or legal guardian.
  2. The Schools Major Prize Winner, Schools State Prize Winners, and Weekly Schools National Prize Winners (and their parents or legal guardians if they are under 18 years of age) may be required to sign a release and indemnity form in favour of the Promoter and return the document to the Promoter prior to taking their prizes.
  3. A parental or guardian consent referred to in these terms must:
    1. consent to the matters referred to in these Terms and Conditions; and
    2. include the words "in consideration of the AFL agreeing to admit the entrant into this Promotion, [name of Parent or Guardian] agrees to be bound by the Terms and Conditions of entry into the Promotion".

General

  1. The total prize pool value is up to AUD $8,500.
  2. All prizes, and any unused portion of a prize, are not transferable, divisible or exchangeable and cannot be redeemed for cash.
  3. All other costs associated with the prizes are the responsibility of the winners and their guests, including but not limited to transfers, spending money, meals, tips and incidentals, taxes and insurance.
  4. The Promoter accepts no responsibility for any variation in the value of the prizes and will not be held liable for any loss, damage or injury which results directly or indirectly from this Promotion or the taking of prizes won.
  5. If the Promoter is unable to provide a winner with the nominated prize, the Promoter reserves the right to supply an alternative prize of similar monetary value, subject to any written directions given by State and Territory gaming departments.
  6. The Promoter accepts no responsibility for any entries not received for any reason during the Promotion Period. Entries will be deemed to be accepted at the time of receipt and not at the time of transmission. No responsibility will be taken for lost, late or misdirected entries. The Promoter is not responsible for technical difficulties with the entry mechanism and does not warrant that the entry mechanism will be available at all times.
  7. If for any reason the Schools Game or this Promotion is not capable of running as planned, including due to infection by computer virus, bugs, tampering, unauthorised intervention, fraud, technical failures or any other causes beyond the control of the Promoter, which corrupt or affect the administration security, fairness or integrity or proper conduct of this promotion, the Promoter reserves the right in its sole discretion to take any action that may be available, subject to State and Territory regulations.
  8. Any Eligible Student Entrant who, in the opinion of the Promoter, tampers or interferes with the entry mechanism in any way, or who does not properly comply with these Terms and Conditions, will be ineligible to win.
  9. If there is a dispute as to the identity of the Eligible Student Entrant, the Promoter reserves the right, in its sole discretion, to determine the identity of the Eligible Student Entrant.
  10. The Promoter reserves the right, in its absolute discretion, to request winners to provide proof of age, identity and residency at the nominated prize delivery address. Identification considered suitable for verification is at the discretion of the Promoter.
  11. The Promoter's decision is final and binding and no correspondence will be entered into. Incomplete, illegible and incorrect entries or entries containing offensive or defamatory comments, or which breach any law or infringe any third party rights, including intellectual property rights, are not eligible to win.
  12. The Promoter reserves the right to disqualify entrants in the event of non-compliance with these terms and conditions of entry. In the event there is a dispute concerning the conduct of the Promotion, the decision of the Promoter is final and binding on each entrant and no correspondence will be entered into. Failure by the Promoter to enforce any of its rights at any stage does not constitute a waiver of those rights.
  13. All entries remain the property of the Promoter. The Promoter collects Eligible Student Entrants' personal information in order to conduct the promotion. If the information requested is not provided, the Eligible Student Entrant may not participate in the promotion. By entering the Promotion, the Eligible Student Entrant understands and agrees that the Promoter may use and disclose the information provided by the Eligible Student Entrant to the Promoter's related parties, including AFL Clubs for marketing and promotional purposes.
  14. By entering into the Promotion, the Eligible Student Entrant (or their parent or legal guardian if the Eligible Student Entrant is under the age of 18 years) agrees and acknowledges that:
    1. they may be contacted by the Promoter to provide comments about the competition and the Promoter (or an agent of the Promoter) may take photos of the winner;
    2. the Promoter may use such comments or photos (the "Materials") for the Promoter's future promotional and marketing purposes without further reference or compensation to them;
    3. the Promoter may duplicate, alter, adapt and utilise the Materials as the Promoter wishes at any time, anywhere, and by any means. The Promoter may license, authorise or otherwise transfer the rights in the Materials to others to do the same;
    4. they acknowledge that, by entering the Promotion, they grant to the Promoter on creation of the Materials a royalty free, perpetual, exclusive and irrevocable licence to use the Materials for whatever purpose;
    5. they unconditionally and irrevocably consent to any act or omission that would otherwise infringe any of their moral rights in the Materials (as defined in Part IX of the Copyright Act 1968 (Cth)) and present and future rights of a similar nature conferred by statute anywhere in the world whether occurring before or after this consent is given ("Moral Rights");
    6. they waive all Moral Rights in the Materials that arise outside Australia; and
    7. they agree not to institute, maintain or support any claim or proceeding for infringement of their Moral Rights in the Materials.
  15. To the extent permitted by law, the Promoter (including its officers, employees and agents) shall not be liable for any loss or damage whatsoever (including but not limited to direct, indirect, special or consequential loss) or personal injury suffered or sustained in connection with this Promotion.
  16. Once prizes have left the Promoter's premises, the Promoter and their associated agencies take no responsibility for prizes damaged, delayed or lost in transit
  17. The Promoter accepts no responsibility for any tax liabilities that may arise from winning the prizes.
NAB AFL Dream Team - Web site Terms of Use
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  1. INTRODUCTION
    1. By registering and participating in the 2013 Dream Team Game, participants agree to be bound by these Official Rules ("Rules").
    2. The Game is part of an online Fantasy Sports community, where throughout the 2013 Australian Football League season Eligible Participants are able to create one (1) user registration, and enter one (1) team in the Game. There are no fees, charges, or purchases required to play the Game, other than relevant internet usage costs.
  2. TERM OF GAME
    1. The Game commences at 12:01 am Australian Eastern Daylight Savings Time ("AEDST") on 1 February 2013 and closes at 11.59 pm Australian Eastern Standard Time ("AEST") on 1 September 2013 ("Promotion Period"), and will cover each of the 23 rounds of fixtures in the 2013 Australian Football League Premiership season ("Rounds"), as notified on www.afl.com.au.
  3. WHO IS ELIGIBLE TO PARTICIPATE
    1. Participation in the Game is open to all people who wish to participate in the Game ("Eligible Participants").
  4. HOW TO PARTICIPATE
    1. To participate, Eligible Participants must, during the Promotion Period:
      1. complete the online registration process for the Game, located at http://dreamteam.afl.com.au ("Website");
      2. choose a team name and create a complete AFL team of 30 players comprising the following positions:
        • 8 defender players;
        • 10 midfileder players;
        • 4 ruck players; and
        • 8 forward players,
and subject to the prescribed team salary cap for the season ("Salary Cap"), as notified on the Website ("Team");
      1. before the lock-out time for the upcoming Round (as notified on the Website) ("Lock Out"), submit:
        1. 22 active players from the Team in the following positions:
          • 6 defender players;
          • 8 midfileder players;
          • 2 ruck players; and
          • 6 forward players,
(together "Active Players");
        1. a Team captain and vice-captain; and
        2. 4 emergency players from their remaining players in the Team who are not Active Players ("Emergency Players");
      1. nominate the AFL team they support;
      2. subscribe to receive, or have already subscribed to, "The Runner" newsletter; and
      3. comply with the Website Terms and Conditions which can be found on the Website, ("Registration").
        1. Only one registration per Eligible Participant (and per email address supplied) will be accepted.
        2. If an Eligible Participant is invited to join a league, they may enter the appropriate details to join that league during registration.
        3. Alternatively, an Eligible Participant can create up to 5 private or public leagues ("Leagues") and invite other Eligible Participants to join. An Eligible Participant may advise a person about the Game and invite them to join by sending them an email through the Website. The Eligible Participant warrants that any person they send an email to in this manner has consented to the receipt of the email.
        4. If an Eligible Participant does not select a league during registration, they will be automatically entered into a public league.
        5. An Eligible Participant may choose and edit their Active Players from the initial 30 selected, for a Round at any time before the Lock Out time for that Round as notified on the Website.
        6. After registration, Eligible Participants may participate in all remaining Rounds which have not already been completed or Locked-Out.
        7. If, after participating in a Round, an Eligible Participant does not amend their Active Players for the upcoming Round, their Active Players from the previous Round will be used, regardless of whether or not those players will be playing in the corresponding Round.
        8. Eligible Participants can replace players in their Team via the Trade page of the Website. Entrants can make up to 44 trades per season with a maximum of 2 trades per Round. Trades must be made prior to the commencement of the upcoming Round and will be subject to the Salary Cap.
        9. Player values for the Salary Cap can be found on the Player Draft, Team, Trade and Statistics pages of the Website.
  1. SCORING OF POINTS
    1. Eligible Participants will score points based upon the real-life performance of their Active Players for each Round, based on the point system set out below.
    2. Points will be awarded (or subtracted) for each performance statistic attributed to each Active Player during the Round as follows:
    Stat Description Points Awarded/Deducted
    Kick 3 Points
    Handball 2 Points
    Mark 3 Points
    Tackle 4 Points
    Free Kick For 1 Point
    Free Kick Against -3 Points
    Hitout 1 Point
    Goal 6 Points
    Behind 1 Point

    1. The Team captain will score double points. In the event the Team captain does not play and therefore scores 0 points, the vice-captain will score double points.
    2. The Emergency Players will not score points unless they replace an Active Player. If necessary, an Emergency Player will be added to the Active Players in the same position as the Active Player who is being replaced. If there are two Emergency Players nominated in a position and only one is required, the lowest scoring of the two will be added.
    3. Entrant's will only receive the points accumulated or subtracted by Players whilst they are in the Entrant's team.
    4. In Rounds 11, 12 and 13, an Entrant's score for the Round will only be based on the scores of the 18 highest scoring players of their selected starting 22 players (including any emergencies which replace those players). Entrants will still be required to select 22 starting players in Rounds 11, 12 and 13, and if there are more than 18 scoring payers in their selected 22 players, only the scores of the top 18 scoring players be used to calculate the Entrant's score for that Round.
    5. Eligible Participants will be ranked on the Website by their score for the previous Round ("Round Ranking"), and their overall score for the Game to date ("Overall Ranking"), where in each case the highest score is the highest rank.
    6. The scoreboard will be updated on the day following completion of each Round, and Eligible Participants will be sent their score for each Round via email.
    7. In the event of a tie between two (2) or more Eligible Participants for a position on the scoreboard after any Round (for a Round Ranking or an Overall Ranking) the Eligible Participant, from the tied Eligible Participants, who registered to participate in the Game on the Website first in time, as determined by the Promoter, will be ranked higher.
  2. GENERAL
    1. The Promoter is Telstra Corporation Limited ABN 33 051 775 556 of Level 3, 400 George Street, Sydney, NSW 2000.
    2. By participating in the Game, Eligible Participants agree to being contacted (including via email) by the Promoter and/or Vapormedia Pty Ltd from time to time in conjunction with the Game. Eligible Participants also agree to information about them and their participation in the Game being displayed on the Website, and to their participation being tracked via the use of cookies.
    3. The Promoter accepts no responsibility for any entries not received for any reason during the Promotion Period. Entries will be deemed to be accepted at the time of receipt and not at the time of transmission. No responsibility will be taken for lost, late or misdirected entries. The Promoter is not responsible for technical difficulties with the entry mechanism and does not warrant that the entry mechanism will be available at all times.
    4. If for any reason this Game is not capable of running as planned, including due to infection by computer virus, bugs, tampering, unauthorised intervention, fraud, technical failures or any other causes beyond the control of the Promoter, which corrupt or affect the administration security, fairness or integrity or proper conduct of this promotion, the Promoter reserves the right in its sole discretion to take any action that may be available, subject to compliance with any laws.
    5. Any participant who, in the opinion of the Promoter, tampers or interferes with the entry mechanism in any way, or who does not properly comply with the entry process, will be ineligible to participate.
    6. The judges' decision is final and binding and no correspondence will be entered into. Incomplete, illegible and incorrect entries or entries containing offensive or defamatory comments, or which breach any law or infringe any third party rights, including intellectual property rights, are not eligible to participate.
    7. The Promoter reserves the right to disqualify participants in the event of non-compliance with these Rules.
    8. In the event there is a dispute concerning the conduct of the Game, the decision of the Promoter is final and binding on each person who participates and no correspondence will be entered into.
    9. To the extent permitted by law, the Promoter shall not be liable for any loss or damage whatsoever (including but not limited to direct or consequential loss) or personal injury suffered or sustained in connection with this Game.
    10. Information about Eligible Participants is used by the Promoter and the AFL to assess and process registrations for the Game. If a person wishing to participate in the Game does not provide the required information (see clause 4 above), the Promoter cannot process the registration and the person will not be entered into the Game. All registrations and information contained in them become the property of the Promoter and will be entered into a database. Information emanating from the Eligible Participant's participation in the Game is used by the Promoter and its agencies associated with it for the determination of the scoreboard, referred to in clauses 5.6, 5.7 and 5.8 above. Eligible Participants consent to the publishing of their personal information and score on the Website by the Promoter. The Promoter will not be held responsible for, and expressly excludes, any loss of reputation, status or otherwise in connection with an Eligible Participant's score.
    11. By participating in the Game, the Eligible Participant (and their parent or legal guardian if they are under 18 years of age) understands and agrees that the Promoter may use and disclose the information provided by the participant to the Promoter, and to the Promoter by Vapormedia Pty Ltd, on the terms and for the purposes (including marketing) set out in the Promoter's Privacy Statement available at www.telstra.com.au/privacy/privacy_statement.html or by calling 1800 039 059, as if they were a customer of the Promoter. The Eligible Participant (and their parent or legal guardian if they are under 18 years of age) agrees that the Promoter can continue to contact them even after this Promotion ends. If the participant would like to access or correct the personal information that the Promoter holds about the participant, or if the participant does not wish the information to be disclosed, the participant should advise the Promoter by phoning 1800 039 059.
    12. By participating in the Game, the Eligible Participant (and their parent or legal guardian if they are under 18 years of age) agrees and acknowledges that:
      1. they may be contacted by the Promoter to provide comments about the Game and the Promoter (or an agent of the Promoter) may take photos of them;
      2. the Promoter may use such comments or photos (the "Materials") for the Promoter's future promotional and marketing purposes without further reference or compensation to them;
      3. the Promoter may duplicate, alter, adapt and utilise the Materials as the Promoter wishes at any time, anywhere, and by any means. The Promoter may license, authorise or otherwise transfer the rights in the Materials to others to do the same;
      4. they acknowledges that the Promoter retains all right, title and interest, including copyright, in the Materials and, by participating in the Game, they assign to the Promoter on creation of the Materials all right, title and interest which might, but for these terms and conditions, vest in them;
      5. they unconditionally and irrevocably consents to any act or omission that would otherwise infringe any of their moral rights in the Materials (as defined in Part IX of the Copyright Act 1968 (Cth)) and present and future rights of a similar nature conferred by statute anywhere in the world whether occurring before or after this consent is given ("Moral Rights");
      6. they waive all Moral Rights in the Materials that arise outside Australia; and
      7. they agree not to institute, maintain or support any claim or proceeding for infringement of their Moral Rights in the Materials.
    13. IF ANY PARTICIPANT ATTEMPTS TO DELIBERATELY DAMAGE THE WEBSITE OR THE INFORMATION ON THE WEBSITE, OR TO OTHERWISE UNDERMINE THE LEGITIMATE OPERATION OF THE GAME, THE PROMOTER RESERVES THE RIGHT TO TAKE LEGAL ACTION PERMITTED BY LAW.
Assistant Coach - Analyser
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Quick Tips

  • Analyse your team for each player's score and price change projections, consistency rating, break even score and much more;
  • The data is presented based on mathematical analysis of past player trends and performances, in order to provide a detailed projection of how they may perform in the upcoming rounds and the rest of the Season;
  • Make use of the seven Analyser filters to check out the data that is important to you.

How to use the Analyser

  • The Analyser is a collection of powerful score and pricing projection tools, providing data on the potential upcoming performances for all players selected on your squad.
  • The data is presented based on mathematical analysis of past player trends and performances, in order to provide a detailed projection of how they may perform in the upcoming rounds and the rest of the Season.
  • There are many factors that will have an impact on a player's performance - Player Research strictly applies various calculations based on past trends and performances to provide you with an indicator of what to expect.
  • The Analyser updates weekly at the completion of each round with all of the latest round data.
  • Make use of the Analyser's seven filters to check out the data that is important to you.
  • For example, if you're looking for the player that is least likely to achieve their break even score in round X, click on the filter "BREAK EVEN" and in the table below, click on the "RD X BREAK EVEN %" column header twice (the first click will sort from highest to lowest, the second click will reverse the order).
  • In addition to your team's projected score for the next round, from Round 3, Analyser will also provide the projected score for your UPCOMING OPPONENT/S, in each of the FIVE head-to-head leagues that you may be participating in.

More

  • Once you've found your desired player, Analyser lets you manage your team instantly.
  • Simply hit the "arrow head" button in the "More" column to view player news and their expanded profile. You can even substitute, make them Captain or Vice Captain, and even initiate a trade!

Detailed player profiles

  • Exclusive to subscribers, the player profile pages provide even more essential data.
  • Click on any player's name and get more of the player's stats and scoring projections, expanded for the entire Season.
  • View each player's full 2013 AFL fixture, including highest, lowest and average scores against their opponent.
  • Plus, a full Season of break-even scores (and likelihood of achieving break-even), score and price/price change projections.
  • Updated each round with the very latest stats, all of the projections are graphed to easily determine the seasonal trend for your selected player.

Full expanded view

  • Hit the "Open expanded view" link and get a full-screen Analyser view with all the data, stats and projections on a single screen.

In-game data

  • At the bottom of the Analyser page, you'll find hourly-updated data right through the week of NAB AFL Dream Team.
  • In-game data displays the most traded in and out players in the competition, the highest scoring players and the most expensive players
Analyser FAQs

Q: How do you work out projected scores and projected price changes? A. Projected Scores are calculated using the NAB AFL Dream Team's secret proprietary formula, which takes into account several factors including the player's most recent performances, their direct performances against the opponent and their past performance at the venue. These projections are re-calculated after each round using the latest available data, to ensure that the player's current form is always reflected. Projected Price Change is calculated using the player's projected score, also taking into account the player's rolling average score.

Q: How accurate are the projected scores? A. Future score and pricing projections are based around a comprehensive mathematical formula that takes into account various current and historical performance and other factors as detailed above. They will provide an accurate indication as to what is 'likely' to happen in the majority of instances. However, obviously they cannot guarantee a player will be in the starting line-up, or predict various other 'real life' factors that could have an effect on player performances, e.g. a player getting injured very early in the match or being substituted out, adverse weather conditions resulting in lower-than-usual stats, etc.

Q: How accurate is the Break Even figure? Is this the same for future Break Even projections? A. Very accurate. The Break Even is based around and tied into the comprehensive NAB AFL Dream Team player pricing and valuation formula, so the BE score can be determined quite accurately. There are however certain factors that impact the Break Even calculations that make it impossible to determine a 100% accurate Break Even figure before the whole round of matches has been played and the scores processed. Projected Break Evens for rounds beyond the next one are projections based on an analysis of the projected scores for those rounds and the corresponding projected price changes.

Assistant Coach - Trade Wizard
Expand Help/Faq

Quick Tips

  • Use the Trade Wizard to find the best trade options for any player/s on your squad, by using powerful analysis and projection tools;
  • Select any player/s from your squad and you'll be shown how much cash you have to spend and be presented with a list of ALL available trade options;
  • Make use of the seven Trade Wizard filters to check out the data that is important to you.

Your Trading Assistant

  • Assistant Coach Trade Wizard provides you with your own player trading assistant, using the powerful tools to work out the best trade options for your team.
  • Simply select the player/s that you wish to trade (or simply explore what other options there are before completing a trade), set a few basic requirements, and the Trade Wizard will load in your best available options.
  • You will be able to reverse your trades and revert your team to the one used in the last completed round from your team page any time before LOCKOUT.
  • You can make 2 simultaneous trades with new and improved trade functionality.
  • You can trade a player out from one position and by switching with a Dual Position Player (DPP), you'll be able to trade a player into a totally different position with only one trade.

How to use The Trade Wizard

  • The Trade Wizard is a collection of powerful score and pricing projection tools, providing data on the potential upcoming performances for all players.
  • The data is presented based on mathematical analysis of past player trends and performances, in order to provide a detailed projection of how they may perform in the upcoming rounds and the rest of the Season.
  • There are many factors that will have an impact on a player's performance - Trade Wizard strictly applies various calculations to provide you with an indicator of what to expect.
  • The Trade Wizard updates weekly at the completion of each round with all of the latest round data.
  • Make use of Trade Wizard's seven filters to check out the data that is important to you.
  • Select a player/s from your team or select a player you want to trade into your team. You will then be presented with all available players you can trade.
  • You will also be presented with a running balance of cash available if you made the trade.
  • You can make two trades simultaneously, by selecting two players to trade in or out before you submit your final trade selections.
  • For example, if you're looking for the player that is expected to increase in price the most in round 3, click on the filter "CASH COWS" and in the table below, click on the "PROJ. RD 3 SCORE" column header. This will sort the results from highest to lowest.

Detailed player profiles

  • Exclusive to subscribers, the player profile pages provide even more essential data.
  • Click on any player's name and get more of the player's stats and scoring projections, expanded for the entire Season.
  • View each player's full 2013 AFL fixture, including highest, lowest and average scores against their opponent.
  • Plus, a full Season of break-even scores (and likelihood of achieving break-even), score and price/price change projections.
  • Updated each round with the very latest stats, all of the projections are graphed to easily determine the seasonal trend for your selected player.

In-game data

  • At the bottom of the Trade Wizard page, you'll find hourly-updated data right through the week of NAB AFL Dream Team.
  • In-game data displays the most traded in and out players in the competition, the highest scoring players and the most expensive players
Trade Wizard FAQs

Q: How do you work out projected scores and projected price changes? A. Projected Scores are calculated using the NAB AFL Dream Team's secret proprietary formula, which takes into account several factors including the player's most recent performances, their direct performances against the opponent and their past performance at the venue. These projections are re-calculated after each round using the latest available data, to ensure that the player's current form is always reflected. Projected Price Change is calculated using the player's projected score, also taking into account the player's rolling average score.

Q: How accurate are the projected scores? A. Future score and pricing projections are based around a comprehensive mathematical formula that takes into account various current and historical performance and other factors as detailed above. They will provide an accurate indication as to what is 'likely' to happen in the majority of instances. However, obviously they cannot guarantee a player will be in the starting line-up, or predict various other 'real life' factors that could have an effect on player performances, e.g. a player getting injured very early in the match or being substituted out, adverse weather conditions resulting in lower-than-usual stats, etc.

Q: How accurate is the Break Even figure? Is this the same for future Break Even projections? A. Very accurate. The Break Even is based around and tied into the comprehensive NAB AFL Dream Team player pricing and valuation formula, so the BE score can be determined quite accurately. There are however certain factors that impact the Break Even calculations that make it impossible to determine a 100% accurate Break Even figure before the whole round of matches has been played and the scores processed. Projected Break Evens for rounds beyond the next one are projections based on an analysis of the projected scores for those rounds and the corresponding projected price changes.

Assistant Coach - Player Research
Expand Help/Faq

Quick Tips

  • Review any player's stats and projections for the Season, including score and price change projections, consistency rating, break even score and much more;
  • Use the categories (including position, price, selection status, etc) on the left hand side of the page to confine your results as required;
  • Make use of the seven Player Research filters to check out the data that is important to you.

How to use Player Research

  • Player Research is a collection of powerful score and pricing projection tools, providing data on the potential upcoming performances for all players.
  • The data is presented based on mathematical analysis of past player trends and performances, in order to provide a detailed projection of how they may perform in the upcoming rounds and the rest of the Season.
  • There are many factors that will have an impact on a player's performance - Player Research strictly applies various calculations based on past trends and performances to provide you with an indicator of what to expect.
  • Player Research updates weekly at the completion of each round with all of the latest round data.
  • Use the categories (including position, price, selection status, etc) on the left hand side of the page to confine your results as required.
  • Make use of Player Research's seven filters to check out the data that is important to you.
  • For example, if you're looking for the player that has the highest 3 Rd projected average, click on the filter "PROJECTIONS" and in the table below, click on the "PROJ. 3 RD AVG." column header to sort the list accordingly.

More

  • Once you've found your desired player, Player Research lets you manage your team instantly.
  • Simply hit the "arrow head" button (in the last "More" column) to view player news and their expanded profile. You can even substitute, make them Captain or Vice Captain, and even initiate a trade!

Detailed player profiles

  • Exclusive to subscribers, the player profile pages provide even more essential data.
  • Click on any player's name and get more of the player's stats and scoring projections, expanded for the entire Season.
  • View each player's full 2013 AFL fixture, including highest, lowest and average scores against their opponent.
  • Plus, a full Season of break-even scores (and likelihood of achieving break-even), score and price/price change projections.
  • Updated each round with the very latest stats, all of the projections are graphed to easily determine the seasonal trend for your selected player.

Full expanded view

  • Hit the "Open expanded view" link and get a full-screen Player Research view with all the data, stats and projections on a single screen.

In-game data

  • At the bottom of the Player Research page, you'll find hourly-updated data right through the week of NAB AFL Dream Team.
  • In-game data displays the most traded in and out players in the competition, the highest scoring players and the most expensive players
Player Research FAQs

Q: How do you work out projected scores and projected price changes? A. Projected Scores are calculated using the NAB AFL Dream Team's secret proprietary formula, which takes into account several factors including the player's most recent performances, their direct performances against the opponent and their past performance at the venue. These projections are re-calculated after each round using the latest available data, to ensure that the player's current form is always reflected. Projected Price Change is calculated using the player's projected score, also taking into account the player's rolling average score.

Q: How accurate are the projected scores? A. Future score and pricing projections are based around a comprehensive mathematical formula that takes into account various current and historical performance and other factors as detailed above. They will provide an accurate indication as to what is 'likely' to happen in the majority of instances. However, obviously they cannot guarantee a player will be in the starting line-up, or predict various other 'real life' factors that could have an effect on player performances, e.g. a player getting injured very early in the match or being substituted out, adverse weather conditions resulting in lower-than-usual stats, etc.

Q: How accurate is the Break Even figure? Is this the same for future Break Even projections? A. Very accurate. The Break Even is based around and tied into the comprehensive NAB AFL Dream Team player pricing and valuation formula, so the BE score can be determined quite accurately. There are however certain factors that impact the Break Even calculations that make it impossible to determine a 100% accurate Break Even figure before the whole round of matches has been played and the scores processed. Projected Break Evens for rounds beyond the next one are projections based on an analysis of the projected scores for those rounds and the corresponding projected price changes.

Assistant Coach - News
Expand Help/Faq

Quick Tips

  • Get all the news, features and analysis of the Assistant Coach stats and projections;
  • All features are conveniently aggregated and personalised for your current team line-up;
  • The latest injury, suspensions and selected line-up information for your team;
  • Check out featured articles as selected by our panel of experts, plus the full news and feature archive and all player selection reports.

Your team's news coverage

  • The Assistant Coach News service provides you with all of the news, features and analysis specifically relating to your team.
  • Each time one of your players is mentioned by Assistant Coach news articles or features, you'll be alerted via your Activity Feed - so you'll never miss any news that directly affects your team.

The complete Assistant Coach news service

  • Access all of the news and features, including the complete Assistant Coach news archive - specifically and exclusively about NAB AFL Dream Team.
  • Our panel of experts provide complete player-by-player team analysis as relevant to NAB AFL Dream Team.
  • There are individual match previews and reviews as they affect the NAB AFL Dream Team competition, plus regular interviews, features and special commentary.

Injuries, suspensions, selected line-ups

  • Get a direct feed of the latest injury and suspension news as relevant and customised to your team via the central news service.
  • You can also view the complete Assistant Coach casualty lists, updated regularly throughout the week from round 1.
  • Every Thursday night, Assistant Coach will provide you with the complete selected team lists as provided by the AFL clubs. See which of your players will take to the field and who'll miss out - and all of your trade options to ensure you're selecting players who will take to the field and score points for your team.

Specific player news

  • Click on any player name from anywhere on the web site and, exclusive to Assistant Coach subscribers, you'll find links to all of the news and articles specifically relating to your selected player on their expanded player profile page.
Assistant Coach - Filters
Expand Help/Faq

Quick Tips

  • There are seven selectable view options here, providing various analysis and projection data;
  • You can click on any of the column headers to sort your list, depending on the factors that are most relevant or important to you and your team;
  • Hover over any of the column headers for quick explanations as to what each column indicates.

Projections

  • Projections will provide each player's projected score and the average score for the next 3 upcoming rounds.
  • If the projected score for any of the three rounds is green, it means that the projected score for that particular round is 10% or higher above their 3 round average. Red indicates that it is 10% or more lower.

Cash Cows

  • Cash Cows provides projected price changes for each player for the next three upcoming rounds and for the Season.
  • To see a round-by-round projected breakdown for the FULL Season, click on any player name to view their full player profile and projections.

Break Even

  • The Break Even score indicates the approximate points that the player will need to score in order to maintain their price at the current level in the next round (i.e. if they score more than this, their value will increase).
  • You are provided with comprehensive Break Even projections for the next three upcoming rounds.
  • Projections displayed in green indicate that the BE is below their projected score for that particular round (and therefore their price will likely increase), while red indicates that it is higher, likely resulting in a price decrease.
  • In addition, you are provided with the probability percentage that the player is likely to achieve or score higher than their projected BE for each of the next three rounds - the closer this is to 100%, the more likely it is that they'll achieve their BE score.

Consistency

  • Consistency rankings provides a "Consistency Rating" - a standard deviation value that indicates a range within which a player scores.
  • The lower the "Consistency Rating" number, the more consistent that player's scores have been this season.
  • A large consistency rating would therefore indicate that the player's scores vary greatly and they are not a consistent performer.
  • The Consistency ranking also provides the player's projected score range - the points range which their score is likely to fall within, in any given round.
  • Using these two ratings in combination will provide you with an indication of the player's scoring ability, and how consistent they may be from round-to-round.

Opponents

  • You are provided with each player's average score from the past few years versus their next three upcoming opponents.
  • Each player's individual profile page also provides an average versus every club in the competition.

Venue

  • You are provided with each player's average score from the past few years at each of the next 3 upcoming venues.
  • Each player's individual profile page also provides an average at every venue in the competition.

Coaches Choice

  • Coaches Choice provides you with information on the most popular captain selections, their change in ownership since the last round and since the start of the Season.
Assistant Coach - Terms & Conditions
Expand Help/Faq
  • Background
  • These terms and conditions apply to your subscription for, access to and use of the Assistant Coach Services provided by Vapormedia Pty Limited ACN 140 989 368.

    The Assistant Coach Services are available to registered participants of the Dream Team game (subject to the completion of the subscription application process).

    For the avoidance of doubt, these terms and conditions only apply to your subscription for, access to and use of the Assistant Coach Services. Your participation in the Dream Team game will continue to be governed by the applicable terms of use and/or game rules between you and the game provider.

    The Assistant Coach Services are information, analysis and prediction tools and other services intended to assist you in playing the Game and making decisions regarding the Game. Due to the unpredictable nature of the Game and the numerous variables involved in the Game, you cannot rely on the accuracy, relevance or completeness of the Assistant Coach Services or Assistant Coach Content and must make your own enquiries and conduct your own research and analysis before making decisions in respect of the Game or otherwise playing the Game.


  • Definitions
  • In these terms and conditions:

    ACL means the Australian Consumer Law set out in Schedule Two of the Competition and Consumer Act 2010 (Cth).

    Additional Amount means an amount equal to a price or other sum payable in connection with a supply under these terms and conditions multiplied by the applicable GST rate plus any penalties or interest or both imposed under any applicable GST laws.

    Assistant Coach Content means any Content relevant to the Game which, in providing the Assistant Coach Services to you, we decide to make available to you via your Game Page from time to time.

    Assistant Coach Services means the services referred to in clause 3.

    Content includes information, data, pictures, text, graphics, multi media presentations, fonts, layouts and hyperlinks.

    Game means the AFL Dream Teamlocated on the Website http://dreamteam.afl.com.au.

    Game Expiry Date means the date the Game Period ends.

    Game Page means the section of the Website accessible by you when you enter your Game user name and password.

    Game Period means between 12:01am AEDT on 1 February 2013 and 11:59pm AEST on 4 September 2013.

    Permitted Purpose means you viewing and analysing the Assistant Coach Content and using any tools forming part of the Assistant Coach Content to assist you in playing the Game and making decisions regarding the Game, such as decisions regarding team line-up, player selection and player trading.

    Subscription Date means the date your application for subscription to the Assistant Coach Services is accepted by us.

    Subscription Pages means the pages on the Website required to be viewed and completed by you to submit an application to subscribe to the Assistant Coach Services.

    We, us, our, means Vapormedia Pty Limited ACN 140 989 368.

    Website means http://dreamteam.afl.com.au


  • Assistant Coach Services
  • To be eligible to receive the Assistant Coach Services you must be a registered participant in the Game and you must complete and submit to us the subscription application located on the Subscription Pages. You acknowledge that we may reject any subscription application (in our sole discretion).

    If we accept your subscription application then (subject to these terms and conditions) we will provide the Assistant Coach Services to you. The Assistant Coach Services will comprise of making available to you via your Game Page, for the Permitted Purpose, the Assistant Coach Content. The Assistant Coach Content may include:

    1. player and team statistical information;
    2. player and team performance, prediction and analysis tools;
    3. news, analysis, match previews and other similar content;
    4. team selection and trading tools; and
    5. access to additional leagues within the Game.

    A more detailed description of the Assistant Coach Services is available at http://dreamteam.afl.com.au/subscription


  • Use of Assistant Coach Content
  • You may access and use the Assistant Coach Content for the Permitted Purpose and not for any other purpose. Without limiting the above, you must not:

    1. make copies, electronic or otherwise of the Assistant Coach Content for any other purpose;
    2. provide any of the Assistant Coach Content by electronic or other means to any person or otherwise communicate any of the Assistant Coach Content to others;
    3. distribute or display any Assistant Coach Content on any electronic network or otherwise, including (without limitation) the internet;
    4. alter or change any part of the Assistant Coach Content; or
    5. create any derivative works based on the Assistant Coach Content.

  • Duration
  • Unless provided otherwise in these terms and conditions, our obligations to provide the Assistant Coach Services commence on the Subscription Date and will expire upon the earlier of:

    1. the date your cancellation of your subscription pursuant to clause 10 is effective;
    2. the date us cancelling your subscription pursuant to clause 11 is effective; or
    3. the expiry of the Game Period.

  • Free Trials
  • From time to time we may offer free trials of the Assistant Coach Services. If you subscribe for a free trial, we will make the Assistant Coach Services available to you during the free trial period (as specified in the Subscription Pages). Once the free trial period expires, we will cease providing the Assistant Coach Services to you and you will no longer be able to access the Assistant Coach Content (although you may continue to receive the Assistant Coach Services by becoming a paid subscriber).


  • Subscription fees and payment
  • The subscription fees payable by you for access to the Assistant Coach Services are set out in the Subscription Pages. Subject to the provisions below, you may subscribe for the Assistant Coach Services on a monthly or annual basis.


  • Monthly subscriptions
  • For monthly subscriptions, we will charge the monthly subscription fees (as specified in the Subscription Pages) to your credit card on the Subscription Date and on the same date of each subsequent month during the Game Period (unless you cancel your subscription pursuant to clause 10 or we cancel your subscription pursuant to clause 11), up to a maximum of $29.70.

    You acknowledge that you will not be entitled to any pro rata or other refund of the subscription fees if the period between the date of the last payment of a monthly subscription for a Game Period and the Game Expiry Date is less than one month. If any repeat payment of the monthly subscription fees is rejected by the issuer of your credit card or is otherwise not paid, we may (without prejudice to our other rights) suspend your access to the Assistant Coach Services until such time as the relevant subscription fees are paid by you in full.


  • Annual subscriptions
  • If you subscribe for an annual subscription, we will charge a one off subscription fee (as specified in the Subscription Pages) to your credit card on the Subscription Date, which will entitle you to receive the Assistant Coach Services for the entire period between the Subscription Date and the Game Expiry Date.

    Annual subscriptions may only be available for limited period of time during the Game Period (as specified in the Subscription Pages).


  • Cancellation by you and refunds
  • If you are a monthly subscriber, you may cancel your subscription by completing and submitting to us the cancellation form located at http://dreamteam.afl.com.au/my_account/subscriptions

    If you send us a cancellation form, the cancellation of your monthly subscription will be effective on and from the date the next payment of subscription fees would have been charged to your credit card but for the cancelation (Cancellation Effective Date). For the avoidance of doubt, during the period between the date you submit the cancellation form to us and the Cancellation Effective Date, we will continue to provide the Assistant Coach Services to you and you will not be entitled to any refund of subscription fees for this period.

    If you are an annual subscriber, you may cancel your subscription by completing and submitting to us the cancellation form located at http://dreamteam.afl.com.au/my_account/subscriptions, however you may only cancel your annual subscription during the cancellation period specified in the Subscription Pages. If you cancel your annual subscription during this cancellation period, we may immediately cancel your access to the Assistant Coach Services. Within 10 business days of receiving the notice of cancellation we will refund to you the pro rata balance of the annual subscription fees paid by you.

    You acknowledge that you may not cancel an annual subscription once the cancellation period specified in the Subscription Pages has expired.


  • Cancellation by us
  • We may cancel the provision of the Assistant Coach Services effective immediately upon us providing written notice of cancelation to you if:

    1. you cease to be a registered participant in the Game due to a breach of the Game rules or terms and conditions by you;
    2. you breach any material provision of these terms and conditions; or
    3. the Game is cancelled or otherwise ceases to operate.

    If we cancel the provision of the Assistant Coach Services pursuant to clauses 11(a) or (b) we will not have any obligation to refund subscription fees paid by you. If we cancel the provision of the Assistant Coach Services pursuant to clause 11(c), we must refund to you all subscription fees paid by you in respect of the Assistant Coach Services.


  • Credit card details
  • Any credit card, debit card or other similar details you provide to us will be stored and used by us for the purpose of processing your payments of the subscription fees. You acknowledge that we may provide your credit card, debit card and other similar details to Australia and New Zealand Banking Group Limited or any other party we appoint to process credit card payments for us. We will use our best endeavours to keep such details secure.


  • Intellectual property
  • You acknowledge that you obtain no intellectual property rights, ownership or other rights in respect of the Assistant Coach Content (apart from the limited right of use granted under clause 4).


  • Commissions
  • You acknowledge that we may pay commissions or share amounts of your subscription fees with third parties including (without limitation) the promoters or sponsors of the Game.


  • Consumer guarantees
  • Under the ACL, a number of consumer guarantees apply in respect of the Assistant Coach Services, being guarantees regarding:

    1. the Assistant Coach Services being rendered with due care and skill;
    2. the Assistant Coach Services being fit for the known purpose for which the Assistant Coach Services are being acquired (such as the Permitted Purpose), being fit for any disclosed purpose (such as the Permitted Purpose) or being capable of achieving any disclosed result; and
    3. the Assistant Coach Services being supplied within a reasonable time.

    Nothing in these terms and conditions (including, without limitation, clauses 16 or 17) should be interpreted as attempting to exclude, restrict or modify the application of any applicable provisions of the ACL, any liability of us for failing to comply with these provisions of the ACL or the right of you to make a claim in respect of these guarantees or under any other provision of the ACL.


  • Other guarantees and warranties
  • You acknowledge that:

    1. as the Assistant Coach Services are information and analysis services that largely relate to the attempted prediction of future events or performances we do not provide any guarantees or warranties that:
      1. the Assistant Coach Content will be entirely accurate, reliable or fit for any particular purpose (other than the Permitted Purpose); or
      2. any scores, results, performances or other similar events applicable to the Game predicted as a result of your use of the Assistant Coach Content will occur or that any such predictions will be accurate; and
    2. as the Assistant Coach Services and Assistant Coach Content are provided using the internet, we do not provide any warranties or guarantees that:
      1. your access to the Assistant Coach Services will be free of outages, interruptions or other similar issues; or
      2. the Assistant Coach Services and Assistant Coach Content will be compatible with any internet browser, other computer software, computer hardware or other technology;

      except and only to the extent that the above guarantees or warranties are inconsistent with any applicable consumer guarantees under the ACL

    You warrant and represent to us that:

    1. all information submitted by you to us (including the information in your application for subscription) is complete, true and accurate; and
    2. any credit card or debit card details you provide to us are in respect of a card issued to you or that you are authorised to charge the subscription fees to.

  • Liability

    To the fullest extent permitted by law and subject to clause 15, we do not accept liability for any loss (however arising) suffered by you as a result of your use of the Assistant Coach Services. Notwithstanding the above, if we are liable for any such loss suffered by you, our maximum aggregate liability (whether arising in contract, tort, for breach of statute or otherwise) arising out of or in connection with the provision of the Assistant Coach Services will not exceed an amount equivalent to three times the total subscription fees paid by you for the Assistant Coach Services.

    For the avoidance of doubt, this clause 17 does not apply to any claim or loss suffered by you as a result of a breach by us of the consumer guarantee provisions of the ACL.


  • Privacy
  • We collect certain personal information (as defined in the Privacy Act 1988 (Cth)) from you, which you give to us when subscribing for or receiving the Assistant Coach Services. We may use such personal information to enable us to provide the Assistant Coach Services to you, to keep in touch with you and to provide information to you about other products or services you might be interested in (unless you tell us in writing that you do not want this information). In handling your personal information, we will comply with the Privacy Act 1988 (Cth) and the National Privacy Principles.

    We will only disclose personal information about you to a third party when necessary under these circumstances:

    1. when you authorise us to;
    2. when we are required to by law;
    3. when we want to obtain a credit reference check;
    4. when necessary to do so to process your payments of the subscription fees;
    5. when we believe a service we or a related company offers may be of interest to you;
    6. when we ask someone to recover money from you if you have not paid us by the due date for payment; or
    7. when you make a complaint about us.

  • GST
  • If a supply under these terms and conditions is a taxable supply, the recipient of the taxable supply must pay an Additional Amount (defined below) to the supplier, at the same time and in the same manner as the relevant payment is due and payable, subject to the recipient receiving a valid tax invoice in respect of the supply at or before the time that the relevant payment is due and payable. If the Additional Amount differs from the GST payable by the supplier, the parties must do all things necessary to adjust the Additional Amount, so that the Additional Amount is the same as the GST payable by the supplier and ensure that the relevant party issues an adjustment note.


  • Force Majure
  • We will not be liable for any delay or failure to perform any obligation under these terms and conditions insofar as the performance of such obligation is prevented by an event beyond our reasonable control, including but not limited to, earthquake, fire, flood or any other natural disaster, labor dispute, riot, revolution, terrorism, acts of restraint of government or regulatory authorities, failure of computer equipment, ongoing internet or telecommunications outage or failure or delay of sources from which data relevant to the Assistant Coach Services is obtained.


  • General Provisions
  • These terms and conditions constitute the entire understanding between us and you in relation to the Assistant Coach Services and supersede all previous agreements and understandings. These terms and conditions may only be varied by written agreement between the parties. Failure at any time to enforce any of these terms and conditions or to require performance will not be construed as a waiver of such provision or affect the right of either party to enforce the same. If any provision of these terms and conditions is held to be invalid or unenforceable by any tribunal of competent jurisdiction, the remaining provisions will not be affected and will be carried out as closely as possible according to the original intent. These terms and conditions will be governed by the laws in force in the State of Victoria, Australia, and each party agrees that the courts of the State of Victoria will have non-exclusive jurisdiction to deal with any disputes arising out of or in connection with these terms and conditions.